Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'pepakura'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Tutorials and new feature demos
    • New Releases, Bugs Reports & Development Discussion
  • 3DCoat
    • General 3DCoat
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 2 results

  1. Hi everybody, Could anybody help me finding a good workflow to texture my papermodels in 3DC? I keep it as short as possible. Here is what I do: - Make illustration in Illustrator - export as jpg / 72 DPI but bigger size (4000 x 4000 pixel) - Import my lowpoly obj. model and the jpg into 3DC. (I only have 2048 version). - I UV map and then paint. Awesome !!!! - Export obj with texture as jpg Import into pepakura. The quality is poor. Do I have to work with 300 dpi from the beginning? Is jpg a bad choice? I cannot load the exported tiffs into Pepakura. My UV maps are not symmetric. I don't know how to do that yet. Is that the reason why some details show up distorted in Pepakura? Like nostrils or a mouth which looked well balanced in 3DC. I keep experimenting but it would be phantastic if somebody could share his/her knowledge with me. Cheers
  2. Hi Everybody, so I am painting a texture in 3d coat and am happy with it. Then I export to Pepakura and everytime certain parts are distorted. Do I need to make the UV map symmetric? If yes I have no clue how to do that and i think its unnecessary extra steps. I attached screenshots to show. Any ideas?
×
×
  • Create New...