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Found 4 results

  1. Hi There, I've got the demo version of 3dcoat at the moment and was looking to bake maps for some large assets. Every time I try to load the obj in I get an 'square of the uv set is too big' error. Is there a limit to the amount of tiles you can bring in? Most of the assets I'm working on are around 70 or so tiles and sometimes up to 200 udims/tiles. Before anyone asks, yes, I do need that many tiles Sometimes the camera is rubbing up against the asset. Cheers, Mark
  2. 18 tile materials inside - (DOWNLOAD - https://www.dropbox.com/s/rr5gk5l7wcsawyq/18 tile materials and textures - Arno Leonardo (%40X-Ymodelling).zip?dl=0 ) Pack 1: Pack 2: I = new to making materials - would love to know what you thinks :] thank you !
  3. Working on tiling textures. All done in Coat.
  4. Hi folks, I was wandering if anyone could explain the best practise approach for tileable voxel sculpting in 3D Coat? I have downloaded a file that Andrew released "TiledVoxels" however I find that pretty difficult to line up the edges of the centre quad, I also tried the Surface Menu Preset Tile/s. Is there a way to carry the stroke over the mesh border like in Z-Brush? Many thanks for any ideas. All the best Greg I've been looking through these so far http://3d-coat.com/forum/index.php?showtopic=6518 http://3d-coat.com/forum/index.php?showtopic=11454 http://3d-coat.com/forum/index.php?showtopic=6518&pid=88252&st=0entry88252 http://3d-coat.com/forum/index.php?showtopic=11454&&page=3
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