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Found 60 results

  1. 8 Classic Lamps All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
  2. Hi, Sorry for all my questions, but I'm still exploring 3D Coat, and loving it. I was wondering: If you take a voxel object straight from the Sculpt room to the Paint room, you'll be painting with vertex colors. What's the best / easiest way to convert a sculpted voxel object to an automatically UV-mapped mesh that's ready for UV painting in the Paint room? I assume the key room for this is the Retopo room, but what steps should I take if I want the voxel object to be meshed and get UVs in stead of going through retopology? Many thanks, Metin
  3. Angry Moon

    From the album Metin's 3D Coat explorations

    Halloween is nearing, so here's an angry moon speed sculpt. More images: metinseven.com
  4. 8 Classic Lamps, 4

    From the album 8 Classic Lamps

    All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
  5. 8 Classic Lamps, 2

    From the album 8 Classic Lamps

    8 Classic Lamps All the sculpting I did in 3D-Coat in voxel mode, and Render in Unreal Engine 4. I did not use any post processing.
  6. new member! much questions!

    hi all, i´m new here and hope to stick around. casual user of 3d coat for a while now but would like to use it more in some projects. that will mean alot of question in this forum: i love voxel sculpting and am testing some workflows at the same time i stumble across odd stuff in. for instance - just right now i´ve gotten a weird issue. although im in voxel space i am getting stretching of polygons. screencap attached. version 4.7.24 opengl. the way in understand it - it should not be happening.
  7. Basic workflow?

    Hi everyone! I'm new to 3DCoat, and in 3D art in general, and I'm looking for a good workflow. I've already worked several times in Blender, creating very low poly meshes, and I've sculpted high res meshes in ZBrush and I'm now starting with 3DCoat! I can do a blockout for a weapon or a base mesh for a character, and I've found no problems in importing the second in surface sculpt mode, subdiving/voxelizing it and sculpting the details. Ridiculously, I'm having more issues with the hard surface. The most common workflow in the world is creating a basic geometry in Maya/Blender and importing it in ZBrush/3DCoat, subdiving it, and sculpting details on the surface. I do like creating blockouts in Blender - mostly because I can control very, very good every face, vertex, and edge. Being a newbie to the software and having seen some videos around, my questions are: - Which workflow do you reccomend in general, or for a specific task like character/hardsurface and why? Do you use a blockout made in Blender/Maya/Etc or do you sculpt directly with voxels? - Does the voxel sculpt mode some particular cons? How good is the control over an hard shape/surfacem how does it feel? Would you compare it to an absolute, precise control like the one you have when you block out? - Does voxel sculpting give particular problems when it comes to retopology? Most people use a blockout to have a retopology mesh almost ready (never made a retopo before, so sorry for the ignorance about the topic)! Well, that's all for now (I've few other super-nooby questions to be honest, but they'll be for later)! All of this came because I've noticed that in voxel mode you can make crazy details with lightspeed and with great freedom, but also that if I import a blockout mesh and voxelize it, instead of starting with a voxel mesh, it'll create annoying voxely artifacts (apparently, 99% on inclined edges) that I can't make go away with Res+ and I don't know how to polish! I'm also wondering if it makes sense to NOT use voxel mode, considering the great advantages it offers even on a dynamesh... but to know that, I must wait for your response! Thanks to everyone in advantage for the help, I promise I'll annoy you more with silly questions on geometry and sculpting soon!
  8. So I'm trying to import a mesh to use with the Voxel mode of 3D coat. I used to do this all the time for re-topology but for some reason lately any obj file I import loses it's smoothing groups. I have checked off smoothing groups in the export settings of the obj but when I bring it into 3D coat it's completely faceted. Any idea how to fix this would be greatly appreciated.
  9. Steps to repro: Start a new scene in Voxel Mode Add a cube primitive (don't forget to Apply it) Select the Build Tool and assign it to a hotkey (I used F8) Select the Pose Tool and assign it to a hotkey (I STACKED it on F8) Hit F8 a couple times to rapidly toggle between these two tools. Crash occurs during the toggle.
  10. I recently added a tutorial to demonstrate how to use 3D-Coat to create a simple vehicle concept. Part 01 shows how to create the wheels and wheel base, part 2 will continue by demonstrating how to create a basic shape for the body of the vehicle.
  11. Hi, I'm using 3d coat purely as a voxel sculpting tool. It's awesome and intuitive. However I tend to run into slow downs when sculpting scenes around 40-50 milion triangles (at work) and about 70 (at home). My home specs are pretty similar to my work specs but i guess it's the enterprise install stuff that gets in the way. To improve my pipeline I'm looking into upgrading my workstation. My current specs at work are i7 6700 (4ghz), 16gigs of ram, gtx970 & SSD. There are ofcourse alot of solutions, like reducing polycounts, retopping etc. However I'd rather avoid retop since it adds an extra step in my pipeline. Any other tips when it comes to managing larger scenes are also welcome! /Patrik
  12. Keep the volume after subtract from

    In sculpt room using voxels I have layer / volume_1 and layer / volume_2 I right click and subtract from vol_2 to cut into vol_1 it works great but vol_2 is gone after . Is there a way to just cut into vol_1 without losing vol_2 ? I could make a copy on another layer of vol_2 . thanks
  13. Okay, I throw my hands up. Calling for open advice! So I've been working on a weapon model and I drew up some reference, brought it into 3D-Coat, ready to do some voxel sculpting. Almost immediately I hit a brick wall. So here's what I'm trying to pull off. This is a screenshot of the sculpt shortly after doing a little cutting to match the silhouette. As you can see from the reference drawing, the sword's blade transitions from a thick depth at the back to a tapering edge at the front. My plan was to narrow that thick front plane down to a fine edge...you know, like any sword. Here's another image: The complexity of this edge is such that I have yet to find any great method of cleanly performing this operation. Pose tool, cutting off at specific angles, rebuilding the edge with curves, etc...all of these methods have been failures or felt really impractical. The only other thing I've been able to think of so far is just getting in there and free handing it to perfection. I went on a number of searches to find advice on blades, beveling in general, etc...I didn't turn up much help. I found a lot of advice on beveling, but none of the methods were quite adequate to recreating this exact geometry. Frustrated, I just went ahead and built the thing with traditional modeling. I'll put a shot of that up just as a further example of how I wanted it to look: But, the fact that I couldn't figure out a great solution to this really drives me crazy and I'm still trying to figure it out. I'd like to be able to rely on 3D-Coat from the ground up, since I really love the feel of working in it otherwise, but hitting such a hard wall right away on a pretty simple model made me feel like I ought to be using it in more of a secondary role. I'd love to see if anyone has any great advice here; anyone know how to pull this off nice and cleanly? Let me know if I can clarify anything for you.
  14. Voxel corruption bug since v4.0

    This has been a bug since I've owned the program and it's so frequent and not being fixed that I'm starting to think about switching, which is really disappointing. It requires me to completely redo the model. I don't know why it does it, but i just opened a file and the model was corrupt. It also happens while modeling. BUT, I found a workaround, which is really odd. I've uploaded the 3D coat file ("6.b") 1) Problem: The polygons corrupt and become 'jagged' 2) Solution: Resample the model and it doesnt matter what value you resample it. I don't know if this will always fix it but its working for now 6.3b
  15. Предлагаю сделать так- чтоб можно было запекать каждый воксельный слой в отдельный цвет на Color ID map. И потом соответственно чтобы можно было красить лоу-поли модель используя цвета Color ID как маску. Например - ботинок на одном воксельном слое, а завязаные на нём шнурки - на другом. Соответственно на Color ID map - шнурки будут одним цветом, ботинок другим. Это позволит аккуратно раскрасить шнурки в один цвет, а ботинок в другой. Также неплохо было бы сделать - чтоб можно было одновременно скульптить и красить одной кистью - как в zBrush
  16. Как получить маску или Color ID для раздельной покраски деталей? Я сделал небольшой объект для примера. Будет сделана ретопология этого объекта. Шестерёнка и кубик будут цельным объектом. И только кубик будет сделан геометрией - а на месте шестерёнки будет плоский полигон. Шестерёнка будет запечена в карту нормалей и после этого покрашена. Как сделать так, чтобы шестерёнку можно было красить отдельно от кубика? - И так чтобы не рисовать заморозку вручную. Можно ли как-то запечь отдельную маску для шестерёнки? Или любым другим образом автоматически разделить её с кубиком - так чтобы при покраске кисть не красила кубик, а красила только шестерёнку. Шестерёнка и кубик находятся на разных воксельных слоях - это может как-то помочь в создании масок?
  17. Vox layer

    Hi everyone, How can I get sharp selection with the vox layer? I tried to ajust the falloff and everything but still got smooth selection.
  18. Scan Import Workflow

    Hey guys, I'm super frustrated. I have an .obj with UVs from a 3D scanner I want to clean up and I have taken SO MANY tutorials and every time I think I have found a solution it turns out it can't work in the new 4.5 version as the UI has changed. I did all I can to be a self learner but I'm stuck. Here's my questions... 1. I want to import it into the Voxel room and clean it up with the color already baked in. If I need to carve out an ear... I need to see the UV to know where to cut. What is my order of operations? 2. I've unwrapped the UV in Capturing Reality and it's messy. If I am painting directly on the model does it even matter? And it seems to be importing has voxel model and surface model directly on top of each other and as two parents in the Paint Room. Why is this? 3. When I go to export the final mesh for 3D printing IN SANDSTONE, is it better to export for print or just export the new .obj with baked color? Thanks so much! Bethany
  19. Hey guys, This is the latest 3D Coat training bundle that I created. A great way for beginner 3D artists to get started learning 3D Coat. The bundle includes: 1) 21 Volumes of 3D Coat Training 2) Sci-Fi Alpha Brush Collection- Volume #1 (100 Alpha Brushes) 3) Sci-Fi Alpha Brush Collection- Volume #2 (50 Alpha Brushes) 4) Creature Eye Pack 5) Dinosaur Mega-Pack (40 Dinosaur Models) You can get it at Liberty3d.com for 25% Off the regular price until April 3rd. Coupon Code: L3DST2016 http://www.liberty3d.com/
  20. I keep getting this problem when I am working in Surface mode and then change my layer back to Voxel mode (and vice versa). Parts of my model vanish. I'm not using any tools to make this happen and this is just sculpting, no work being done in the Retopo or UV room. I start with a cube and use the cut off tool then res up and just keep adding details. Then to add surface definition I change to Surface mode and start adding details on my model and then I change back to Voxel mode and this happens. The same thing happens if I go from Voxel to Surface mode too. I don't know if it is because I am increasing my resolution to a really high level or whether its a bug or known issue. 3D - Coat doesn't crash when this happens I can continue to sculpt and performance is smooth.
  21. Blob tool thickness_

    I want to have the blob tool have more thickness when conn/done. I can not find where this is done ? I think up in header the On_Plane box and then the Plane OPT. which I can not find info on this section. sculpt room using voxel .4.5.03
  22. Hello, I am sculpting in the voxel room and am having strange issues with my brushes. No matter what size I set them to, the actual size is like 4 times larger than the yellow circle. If I go to the paint room the sizes are right. I can make the brushes extremely small and they will sort of work, but it is extremely laggy for some reason. I have uninstalled, and performed a clean install with no luck. Any suggestions would be helpful. Thanks!
  23. Hi I am currently playing around with the trial, but i really like the software so I will but once the trial period is over. A few days ago I saved the model I was working on, when I loaded the project today I found to my big surprise that the menu with the sphere tool, 2D paint and airbrush (the voxel tools) located on the left part of the screen, is gone!? I have read the manual and tried to reset the windows from the preferences window. Nothings works. The only way to get it back is to start a new project, but if I import my model the voxel menu disappears. Is this a bug? I attach an image of my menu, missing the voxel tool.
  24. Hey Guys, Just letting you know we are having a $7 Video Tutorial Summer Sale http://www.learn3dsoftware.com/3dcoatvideos_menu.htm -All 3D Coat titles are all $7 each!! -All Other Software Tutorials (Lightwave, Zbrush, Modo, Substance Painter, DDO) are $7 each!! ------------------------------------------------------------------------------------------------------ 3D Coat Tutorial Catalog ------------------------------------------------------------------ 3D Coat Version 4.5 Tutorials ---------------------------------------------------------- 3D Coat V4.5-Vol.#18-Smart Materials I-$7 3D Coat V4.5-Vol.#19-Smart Materials II-$7 3D Coat V4.5-Vol.#20-Smart Materials III-$7 ------------------------------------------------------------------ 3D Coat Version 4 Tutorials ---------------------------------------------------------- 3D Coat V4-Volume #1-Getting Started -$7 3D Coat V4-Volume #2-Getting Started II-$7 3D Coat V4-Volume #3-UV Mapping I-$7 3D Coat V4-Volume #4-UV Mapping II-$7 3D Coat V4-Volume #5-Retopology I-$7 3D Coat V4-Volume #6-Retopology II-$7 3D Coat V4-Volume #7- Voxels I-$7 3D Coat V4-Volume #8- Voxels VI-$7 3D Coat V4-Volume #9- Voxels III-$7 3D Coat V4-Volume #10- Voxels IV-$7 3D Coat V4-Volume #11- Voxels V-$7 3D Coat V4-Volume #12- Voxels VI-$7 3D Coat V4-Volume #13-Dino Detailing I-$7 3D Coat V4-Volume #14-Auto-Retopology Secrets-$7 3D Coat V4-Volume #15- Photo Painting & Masking Tools-$7 3D Coat V4-Volume #16- Texture Baking I-$7 3D Coat V4-Volume #17- Texture Baking II-$7 --------------------------------------------------------------------------------------------- 3D Coat Version 3 Tutorials ------------------------------------------------ 3D Coat 3.5-Auto-Retopology -$7 3D Coat 3.5-Retopology-$7 3D Coat 3.5-Retopology II-Project Suchomimus-$7 3D Coat 3.5-UV Mapping-$7 3D Coat 3.5-Normal & Displacement Maps-$7 3D Coat 3.5-Painting Color-$7 3D Coat 3.5-Voxel Sculpting-Project Dragon-$7 3D Coat 3.5-Photo Painting I-Project Elephant-$7 3D Coat 3.5-Photo Painting II-Project Human-$7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#1-$7 3D Coat 3.7-Painting Tools & Alpha Brushes Vol.#2-$7 3D Coat 3.7-Starfighter UV Mapping-Quick Method-$7 3D Coat 3.7-Starfighter Detailing-Normal Maps-$7 3D Coat- 2D Sci-Fi Alpha Brush Collection Vol.#1-$7
  25. Hi, I wanna try 3D Coat, because my friend tell me its really great! So I install trial and seems cool, but I have one big problem: I put a predefined medium sphere to the viewport, made it 4 times higher res and try to sculpt in voxel mode. It was sooo slooow, I think like 1 frame per sec. Its really terrible. Even when go to a higher level, it stop for like 5 seconds. I dont know why, I have pretty decent computer (i7 2600K at 4,4GHz, 32GB RAM 2133MHz, GeForce GTX 780 3GB, win 7 x64). ZBrush is super fast, but I hate it :-) and wanna try 3D Coat. But I dont know why, its really slow. My friend tell me he can do that without any problem. Sphere with 4 times higher resolution, its still not so detailed and 3d coat told me use only 1.26GB RAM, so its simple I think. Any other software works fine, so I dont know what to do. Can anyone help me please... Thanks a lot for any tips. Tim
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