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C4D demonstrator at SIGGRAPH mentions using 3D Coat


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Yeah but in R14 he's sculpting inside of C4D

notable that blender has had sculpting for years now, blender had sculpting in its 3d/rendering/animation suite before having sculpting in of your 3d/rendering/animation suite was even cool. Blender is such a hipster

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I don't know about that. Both Maya and Max have had sculpting tools built in for several years. It just that they aren't really that extensive and certainly can't handle uber high poly counts. The artist I saw basically created the tree, which was the centerpiece of the ad, in 3D Coat, starting with the Curves tool, and took it all the way through the Retopo > UV > Paint process. And he was showing off the latest 3DC builds (with new UI changes and all).

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