Member David Tailliez Posted September 18, 2012 Member Report Share Posted September 18, 2012 Hi I created a lot of model and I texture its with photos from 3d.sk, I have no worries for the whole body, head, feet, details (hairs, eyes, mouth, nose, fingers ...), but however, I still mess with arms and the inside of the legs, particularly because of shadows from photos; Currently, I need 2 hours maximum to texture a model from head to feet (+/- exact copy of the photo and in high resolution) and pretty near a whole day just for arms the inside of the legs ... So do you have any tips to help me improve these parts (and earn lot of time) while keeping their realistic side (without smoothing or copy/paste other skin texture part on it) ? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 18, 2012 Reputable Contributor Report Share Posted September 18, 2012 Hi I created a lot of model and I texture its with photos from 3d.sk, I have no worries for the whole body, head, feet, details (hairs, eyes, mouth, nose, fingers ...), but however, I still mess with arms and the inside of the legs, particularly because of shadows from photos; Currently, I need 2 hours maximum to texture a model from head to feet (+/- exact copy of the photo and in high resolution) and pretty near a whole day just for arms the inside of the legs ... So do you have any tips to help me improve these parts (and earn lot of time) while keeping their realistic side (without smoothing or copy/paste other skin texture part on it) ? Maybe use the Fill tool, with different noise modulation types on a layer...freezing the parts that you may not want affected first. Should give you some nice base skin textures to blend in with the painted layers. Just a thought. Quote Link to comment Share on other sites More sharing options...
Member David Tailliez Posted September 18, 2012 Author Member Report Share Posted September 18, 2012 Hi AbnRanger and thanks for your response, i will test that later today (but i'm pretty sure that i will loss texture quality using this way, but i will test this solution), thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 14, 2012 Report Share Posted December 14, 2012 Hi How do you blend the different skin layers ? standard blend, multiply, add... which blend type works better if i need to export the human skin like one diffuse map ? ty in advance Quote Link to comment Share on other sites More sharing options...
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