philnolan3d Posted September 24, 2012 Report Share Posted September 24, 2012 I was trying out this website called Sketchfab which is, in their words, like YouTube for 3D models. I noticed in their supported file formats they have .3DC (3DC Point Cloud). Anyone know what that is? It doesn't seems to be related to 3D-Coat. Here's a 3D-Coat model I uploaded. http://skfb.ly/l3he0a They also have embed codes but it doesn't work here in the forum. Edit: Embedding fixed now! Thanks Webmaster! Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted September 24, 2012 Advanced Member Report Share Posted September 24, 2012 Sorry Phil, Can't answer your question, but that was cool! Nice gun. I can see that site being quite useful for reference for ones own work.Ta for the link Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 24, 2012 Report Share Posted September 24, 2012 This open program read 3dc point cloud files http://www.openscenegraph.org/projects/osg Quote Link to comment Share on other sites More sharing options...
Member Sketchfab Posted September 24, 2012 Member Report Share Posted September 24, 2012 @philnolan3D: the point cloud format is the general output of 3D scans: http://en.wikipedia.org/wiki/Point_cloud @carlosa: sketchfab.com is built on http://osgjs.org, the open source javascript implementation of OpenScenceGraph. Quote Link to comment Share on other sites More sharing options...
webmaster Posted October 17, 2012 Report Share Posted October 17, 2012 They also have embed codes but it doesn't work here in the forum. Now it works. You just need to copy the link: http://skfb.ly/lidc0ba[/CODE]and it will be embedded as:http://skfb.ly/lidc0ba Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted October 17, 2012 Contributor Report Share Posted October 17, 2012 That's very nice, tnx. This should be stickied somewhere (or maybe a dedicated button ?). Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 17, 2012 Author Report Share Posted October 17, 2012 Awesome. BTW according to Cedric at Sketchfab they will soon have an export plugin for 3DC. Quote Link to comment Share on other sites More sharing options...
Member Sketchfab Posted October 18, 2012 Member Report Share Posted October 18, 2012 Sketchfab iframe test > just copy and paste the skfb mini-url you find in the embed code (available in the footer of the viewer) and it will display like that: http://skfb.ly/k4i3g2fe1 Quote Link to comment Share on other sites More sharing options...
webmaster Posted October 18, 2012 Report Share Posted October 18, 2012 test mini url http://skfb.ly/li1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 18, 2012 Author Report Share Posted October 18, 2012 Ah yes this would be much better for a whole thread full of them. So they don't all load automatically with the page. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 15, 2012 Advanced Member Report Share Posted November 15, 2012 Can someone explain how to upload a model with texture from 3dcoat to sketchfab? They say they will make an automatic exporter soon! Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 15, 2012 Advanced Member Report Share Posted November 15, 2012 Very interesting and so useful for product viz. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 15, 2012 Advanced Member Report Share Posted November 15, 2012 Can someone explain how to upload a model with texture from 3dcoat to sketchfab? I am trying to use directpaint and then export the object and the texture. The texture is a black jpeg, i don't get it. I have been trying this for months and it never succeeds. I seem to be the only one having trouble with this? Exporting to sketchfab or shapeways is impossible for me. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 16, 2012 Report Share Posted November 16, 2012 i was reading the format supported http://sketchfab.com/faq and they have exporters for 3dmax, maya, blender, solid works and sketch up... are you using any of this programs ? and last which format are you using for export ? any export format used needs uv channels Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 16, 2012 Advanced Member Report Share Posted November 16, 2012 O, but to make UV i need to retopo? It is impossible to retopo complex things like fractals. And i dont understand why i need to retopo. If i see a painted sculpture on my screen, why do i have to do very complex things to see the same In another application? It looks like I will never solve this techno mysterie. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 16, 2012 Contributor Report Share Posted November 16, 2012 Have you tried "Autopo" over fractals? You can control the resolution of the mesh. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 17, 2012 Author Report Share Posted November 17, 2012 It will have to be painted on a texture map but good news is that there is a Sketchfab exporter being written for 3D-Coat which should be done within the next week I hear. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 20, 2012 Advanced Member Report Share Posted November 20, 2012 I have painted my texture with the " directpainting" method, so you bypass the retoporoom. But now I do not know how to get it out the exporter. Do I need to " bake" it? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 21, 2012 Report Share Posted November 21, 2012 i duno if this post helps... but anyway is a nice reading What is the purpose of Retopology http://3d-coat.com/forum/index.php?showtopic=2620&st=0&p=48351&hl=paint&fromsearch=1entry48351 Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 21, 2012 Advanced Member Report Share Posted November 21, 2012 So the functionality is based on 1996 technology? Because why not paint a dense mesh and just export it for viewing or 3Dprinting without all that fuzz. Nobody knows because it is as it is? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 21, 2012 Author Report Share Posted November 21, 2012 A web based 3D engine, basically a game engine, wouldn't be able to handle millions of polygons. It would also take forever to download for displaying on a web page. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 22, 2012 Advanced Member Report Share Posted November 22, 2012 So I need to deflate my ambitions and comply to the blocky look. Bugger. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 22, 2012 Contributor Report Share Posted November 22, 2012 The "blocky" look is your choice, with nowaday computing resources you can get a result so close to high poly with clever retopo you won't be able to distinguish between the two without extreme close-up. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 22, 2012 Contributor Report Share Posted November 22, 2012 The "blocky" look is your choice, with nowaday computing resources you can get a result so close to high poly with clever retopo you won't be able to distinguish between the two without extreme close-up. I think your reference to "clever retopo" means 'painting' areas that need more subdivision? I ask because I have plans for using that function when I retopo the rough edge of a wall. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 23, 2012 Contributor Report Share Posted November 23, 2012 I was refering to manual well thought retopology, but maybe you can do something like that with autopo+masking too. Depends on your target model. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 27, 2012 Advanced Member Report Share Posted November 27, 2012 Hi, I managed to get the model through autopo and sketchfab and it looks very dark and the details have been crumbled unfortunately. http://skfb.ly/l43hge1d0 Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted November 29, 2012 Advanced Member Report Share Posted November 29, 2012 That's because the pipeline is squeezed to fit old hardware. Quote Link to comment Share on other sites More sharing options...
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