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Andrew Shpagin

V4.1 BETA (experimental 4.1.17D)

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The positive shapes in some of the objects are not visible or both the positive and negative shapes are fully opaque.

Here's an example of the missing positive shape (results of the tool are still working and the same)

Mantis minor bug here http://3d-coat.com/m...view.php?id=710

And while we on this topic...is there any way, Andrew, to have the primitive or merged mesh proxy NOT be blown out white? Can we not use something like the pictmat grey shader or something? It's really hard on the eyes and you can't even see how much detail is lost when trying to subdivide the mesh.

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And while we on this topic...is there any way, Andrew, to have the primitive or merged mesh proxy NOT be blown out white? Can we not use something like the pictmat grey shader or something? It's really hard on the eyes and you can't even see how much detail is lost when trying to subdivide the mesh.

Yes, this is something I've asked for for a long time.

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And while we on this topic...is there any way, Andrew, to have the primitive or merged mesh proxy NOT be blown out white? Can we not use something like the pictmat grey shader or something? It's really hard on the eyes and you can't even see how much detail is lost when trying to subdivide the mesh.

Why isn't picmat_gray the default shader? Its clearly the prefered default working material? I think if you polled users most people apply that shader to their working sculpts to see what they're doing better.

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Why isn't picmat_gray the default shader? Its clearly the prefered default working material? I think if you polled users most people apply that shader to their working sculpts to see what they're doing better.

Good question. I agree.

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Why isn't picmat_gray the default shader? Its clearly the prefered default working material? I think if you polled users most people apply that shader to their working sculpts to see what they're doing better.

Because all picmat shaders are not dependent on light direction + default one is festest to render.

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And while we on this topic...is there any way, Andrew, to have the primitive or merged mesh proxy NOT be blown out white? Can we not use something like the pictmat grey shader or something? It's really hard on the eyes and you can't even see how much detail is lost when trying to subdivide the mesh.

They use current chosen color. Just change current color.

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Andrew, Primitives use the picked color, but not anything merged, including anything from the Models panel and if you use Retopo geometry for Cloth that is also blown out white.

2012-10-10_0106.png

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A tip to all mantis users: If you "assign" a bug report to Andrew, then he will receive the bug report directly by mail. This is especially interesting for important and urgent bugs. Otherwise your report will be placed into the regular list and processed as soon as possible.

Best wishes and thank you for your support so far.

Chris

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BETA4 uploaded

- Relaxation tool

- better smoothing algorithms

- Reconstruct tool

- a lot of bugfixes and small tweaks, see mantis

Linux and Mac users! Please excuse for so long delay, seems Sergyi is stuck on fixing one bug (baking related).

I will ask him to upload it anyway as soon as possible.

Tomorrow I will go to get some rest on Tenerife for 2 weeks. It is first time in 10 years when I will get somewhere with my wife without children. So I will not be able to participate there too often, this time I will be off work during the rest, only check e-mail and read this thread sometimes, no coding.

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That's good to know Andrew, but better a late release than one with a bug in it.

Hope you enjoy your break.

T.

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Important info to all mantis users:

Please check your reported bugs and close resolved topics after you confirmed the functionality in the current beta. Leave a short info, when you close the resolved bug.

Example by me: http://3d-coat.com/mantis/view.php?id=699

This helps us to keep a clean overview about the project status.

All resolved bug posts can be found here: http://3d-coat.com/mantis/view_all_bug_page.php?filter=6713

You can filter them for viewing your own posts only too.

Thank you

Chris

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Thanks Taros. I always forget that important step. It was good idea to start new project for 3d-coat v4. Makes it so much cleaner again. I would even start new project for

"features". I have always wondered why bugs and features are mix together because they are so different from each other. Separating features from bugs would give Andrew

much better view. And he is mostly using mantis to fixing bugs.

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Is there a problem with the Applink? My Modo & Messiah<->3DC connection is not working anymore. Going Back to 3.7 works again.

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Is there a problem with the Applink? My Modo & Messiah<->3DC connection is not working anymore. Going Back to 3.7 works again.

I think some of the Applinks will have to be updated for V4, as the Max Applink is one of them.

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Thanks Taros. I always forget that important step. It was good idea to start new project for 3d-coat v4. Makes it so much cleaner again. I would even start new project for

"features". I have always wondered why bugs and features are mix together because they are so different from each other. Separating features from bugs would give Andrew

much better view. And he is mostly using mantis to fixing bugs.

The feature element is a default option inside mantis and known in the most bug reporting/project management systems. I will keep it like it is, because all feature requests are normally project appendant. Normally... :)

And the filter gives a good possibility to filter them.

But I will think about it.

What about the others? Should there be a seperate 3D Coat features "project" inside mantis?

Best wishes

Chris

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Tomorrow I will go to get some rest on Tenerife for 2 weeks. It is first time in 10 years when I will get somewhere with my wife without children. So I will not be able to participate there too often, this time I will be off work during the rest, only check e-mail and read this thread sometimes, no coding.

2 weeks is really short....stay away from forum ,some stuff can sneak into your brain and spoil your vacation. :)

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AbnRanger, I couldnt migrate my Preset folder, so Andrew suggested I copy my 3.7 User Documents folder to the vers4 user documents,so I just copied the entire folder.That seemed to work...all presets ,all shaders,all objects.Im always a bit wary when moving mysterious folders around because I always fear getting rid of something vital!

What do you mean by User Documents? There is no folder called that. Do you mean User Data?

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The entire "C:\Users\[username]\Documents\3D-CoatV3" folder? It can't be Documents because that's for all of my programs.

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