Contributor artman Posted December 3, 2012 Contributor Report Share Posted December 3, 2012 This combined with 3DCoat shader baking capacity(when merging to ppp with Nmaps) could really be a deadly combination!!! You mix ddo layers in 3Dcoat with a few picmat shaders and bam!!! http://quixel.se/ddo/ Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted December 3, 2012 Advanced Member Report Share Posted December 3, 2012 That's impressive. I have just signed up for the BETA and will give it a go. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 4, 2012 Reputable Contributor Report Share Posted December 4, 2012 This combined with 3DCoat shader baking capacity(when merging to ppp with Nmaps) could really be a deadly combination!!! You mix ddo layers in 3Dcoat with a few picmat shaders and bam!!! http://quixel.se/ddo/ I'm not sure I understand the workflow. Pictmat shaders? You mean bake Pictmat shaders (during merge to Paint Room) from 3D Coat as a starting point > export model > use DDO however > import layers/textures back into 3D Coat for further tweaking? Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted December 4, 2012 Advanced Member Report Share Posted December 4, 2012 from what I already know about dDo you bake out normal maps, paint shader mattes, then it bakes and edited color information and makes dirty maps of various ways and means. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted December 4, 2012 Author Contributor Report Share Posted December 4, 2012 I'm not sure I understand the workflow. Pictmat shaders? You mean bake Pictmat shaders (during merge to Paint Room) from 3D Coat as a starting point > export model > use DDO however > import layers/textures back into 3D Coat for further tweaking? DDO just need norm maps + color masks to allocate materials. you do all your color scheme +environmental tears and wears in DDO then export to 3dcoat and start mixing with baked picmats shaders layers using Blending modes to achieve "real materials" look. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted December 4, 2012 Advanced Member Report Share Posted December 4, 2012 I only had time to look at the demos, but it looks like it sits inside Photoshop... like a set of super filters and layers that you have complete control over. And yes, it also looks like the only thing you need is a normal map and to break your object up into filled coloured layers and export as a colour map. So I presume you'd be able to merge to paint room using 3DC shaders and then let DDO do all the grime, dirt, etc. The only downside I could really find was that models run the risk of having that 'DDO' look. But hey, if the client's happy and you've cut 3-4 hours out of your workflow, then it's got it's advantages. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 4, 2012 Advanced Member Report Share Posted December 4, 2012 Cool! I'll test it tonight. Ndo script was kind of slow. I hope it is faster than before. Thanks for sharing the inforemation. Quote Link to comment Share on other sites More sharing options...
Advanced Member Giuseppe Posted December 5, 2012 Advanced Member Report Share Posted December 5, 2012 cool!! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 8, 2012 Report Share Posted December 8, 2012 is like Substance Designer but better ? http://www.allegorit...signer/features To add this feature to 3DC will be the next winner winner dev future. Imagine to convert UV to SVG and use the paths to generate Procedural Painting adding a mantis request lol http://3d-coat.com/mantis/view.php?id=813 ty ! Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted December 21, 2012 Advanced Member Report Share Posted December 21, 2012 Just gave this a quick try with a simple model and normal map. Eventually got it to load, however the image preview is very temperamental. Sometimes it will load a cube instead of your model, and when it does load your model, I get this: http://www.quixel.se/forum/attachment.php?attachmentid=686&d=1356101297 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 29, 2013 Report Share Posted June 29, 2013 DDO just need norm maps + color masks to allocate materials. you do all your color scheme +environmental tears and wears in DDO then export to 3dcoat and start mixing with baked picmats shaders layers using Blending modes to achieve "real materials" look. sorry mummy post resurrection mantis request 0001089: RGB Automap Islands from your highpoly model http://3d-coat.com/mantis/view.php?id=1089 Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted July 2, 2013 Advanced Member Report Share Posted July 2, 2013 +1 on that request Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 2, 2013 Report Share Posted July 2, 2013 Ty Geo Do you have a mantis account to add your +1 support ? ty Quote Link to comment Share on other sites More sharing options...
Advanced Member ScrotieFlapWack Posted May 19, 2014 Advanced Member Report Share Posted May 19, 2014 DDO just need norm maps + color masks to allocate materials. you do all your color scheme +environmental tears and wears in DDO then export to 3dcoat and start mixing with baked picmats shaders layers using Blending modes to achieve "real materials" look. Please artman. A video would be amazingly helpful! Quote Link to comment Share on other sites More sharing options...
Member Mike DaPrimate Posted May 22, 2014 Member Report Share Posted May 22, 2014 I'm guessing that dDo support within Coat never became a reality? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 22, 2014 Reputable Contributor Report Share Posted May 22, 2014 I'm guessing that dDo support within Coat never became a reality? Thought Andrew was looking at adding dDo or Substance Designer type functionality natively...not simply supporting one or the other. Don't know for sure what's on the road map, in that regard Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted May 22, 2014 Advanced Member Report Share Posted May 22, 2014 Thought Andrew was looking at adding dDo or Substance Designer type functionality natively...not simply supporting one or the other. Don't know for sure what's on the road map, in that regard if true: AMAZING!!!! Quote Link to comment Share on other sites More sharing options...
Advanced Member ScrotieFlapWack Posted May 22, 2014 Advanced Member Report Share Posted May 22, 2014 if true: AMAZING!!!! Oh yeah if this is true then that would be absolutely amazing! Quote Link to comment Share on other sites More sharing options...
Advanced Member ScrotieFlapWack Posted May 22, 2014 Advanced Member Report Share Posted May 22, 2014 Oh by the way. I've learnt more about dDo and I'm willing to do a tutorial on a workflow that works in 3D - Coat to dDo and back to 3D - Coat. I think after watching some tutorials, artmans explanation to get real looking materials makes plenty sense now I found the swatches for the material definitions a few nights ago and I tried them out (I loaded the ASE palette for them into Coat). They work really nice you can fill your UV's directly in Coat and then export your diffuse as a colour map (you can export again if you have a base diff that you wanna use for your textures) then you can import the colour map, diffuse, normal map and AO (if you have one) into dDo, I've noticed the more maps you provide dDo the better the results will be. The main 3 though would be your normal map, colour map and if you have a base diffuse, use that to. dDo automatically makes an AO from your normal map so it's up to you if you want to make an AO map in Coat or leave dDo for that. I'll do a short video of this when I'm home for anyone interested Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted May 22, 2014 Advanced Member Report Share Posted May 22, 2014 oh that would be sweet if you made a short video =) Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted May 23, 2014 Advanced Member Report Share Posted May 23, 2014 Just +1'd it on Mantis. Quote Link to comment Share on other sites More sharing options...
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