Advanced Member alvordr Posted December 16, 2012 Advanced Member Report Share Posted December 16, 2012 Hello. I've been using 3D Coat for about a week now. I have a model that I've sculpted from a sphere, performed a AUTOTOPO per pixel on (I think) and took into the Paint Room. The problem I have now is that I cannot see the voxel anymore in the voxel room to sculpt further. It shows up in the VoxTree, the eye icon is on, but I cannot see it in the viewport, even when I click on the [ALL] icon at the top right near the [Camera]. Have I made it impossible to do further voxel sculpting to, and am I now stuck with sculpting in the Paint Room? Is there a way to reimport it to be a voxel shape again, such that I can do this? Thanks. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 16, 2012 Reputable Contributor Report Share Posted December 16, 2012 Can you show a screen shot? Quote Link to comment Share on other sites More sharing options...
Advanced Member T.H. ROCK Posted December 16, 2012 Advanced Member Report Share Posted December 16, 2012 This has happened to me a couple times. Usually I just put the retopo in the waste can and start over again. For some reason the retopo to the PPP room goes haywire on occasion. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 20, 2012 Author Advanced Member Report Share Posted December 20, 2012 Can you show a screen shot? A screenshot won't do much, as all I would be showing is me in the Voxel room with nothing there, or being in the Paint room with my model there. I'm sure it's something I'm doing wrong, but I've looked at quite a few tutorials and still don't feel confident in the 3D Coat's internal workflow. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 20, 2012 Author Advanced Member Report Share Posted December 20, 2012 I'll take a look at those videos and see if I can answer my own question. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 21, 2012 Report Share Posted December 21, 2012 hmmm never saw it before try Voxel Tree save volume to 3d new scene open 3b file is still there ? Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 27, 2012 Author Advanced Member Report Share Posted December 27, 2012 I saved as 3b and yes, it was in the Voxel room, but I can't figure out how to get it to the UV room or the retopo room, without doing an Autotopo. Is this the only way to do so? Quote Link to comment Share on other sites More sharing options...
Psmith Posted December 28, 2012 Report Share Posted December 28, 2012 A voxel sculpture automatically appears in the Retopo Room as a "base" for adding topology - whether created automatically or manually. If you have sculpted something, just click the "Retopo" tab and start adding a mesh on top of the Voxel sculpture, using the Retopo Tools. Once you have created a "closed" mesh, use one of the "Merge" commands from the "Retopo Menu" to bring the topologized mesh into the Paint Room (and the UV Room). It's this Merging process that allows you to start texturing or altering the placement of UV structures. Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 28, 2012 Author Advanced Member Report Share Posted December 28, 2012 Greg...thank you. That helps, as does advice from the others. My concern at this point is how I get from having Autoretopologized a mesh and then retopologizing it again, into the UV room. Please see thread link below: http://3d-coat.com/forum/index.php?showtopic=10902 Quote Link to comment Share on other sites More sharing options...
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