Advanced Member spacepainter Posted February 11, 2013 Advanced Member Report Share Posted February 11, 2013 When I was a student I used to play around with particles and collision detection. That was 20 years ago. Would it be feasable to let voxels or polygons detect their neighbours and collide when pushed against eachother and deform ?? In that way we are crossing another boundary of voxelsculpting. http://www.iadis.net/dl/final_uploads/2007110212.pdf Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 11, 2013 Report Share Posted February 11, 2013 cloth tool ? how do you sculpt with this feature ? Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 11, 2013 Author Advanced Member Report Share Posted February 11, 2013 When you push an object near another object, using move , it deforms. In that way you can stack objects like soft clay: both objects interact. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 12, 2013 Contributor Report Share Posted February 12, 2013 how do you sculpt with this feature ? I believe it would be like sculpting with your fingers in plasticine. Nice idea. Image on page 178 reminds me something... Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 12, 2013 Author Advanced Member Report Share Posted February 12, 2013 It already exists? Yeah.... It is a start Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 13, 2013 Author Advanced Member Report Share Posted February 13, 2013 Group objects around attractor, start simulation, finetune parameters realtime, watch all objects influence eachother as they get squeezed and pushed into eachother to form a unity , an organic new body that flows like Mercury or whatever properties you would prefer . Or make wind to deform your object. Quote Link to comment Share on other sites More sharing options...
Advanced Member Calabi Posted February 13, 2013 Advanced Member Report Share Posted February 13, 2013 I'm sure I suggested this a while ago. It seems the obvious thing with voxels. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 14, 2013 Author Advanced Member Report Share Posted February 14, 2013 Maybe a program like realflow will do it better anyway. Quote Link to comment Share on other sites More sharing options...
Member Crush Posted June 13, 2013 Member Report Share Posted June 13, 2013 Liveclay also has some collision detection features. Quote Link to comment Share on other sites More sharing options...
Member bytemann Posted June 21, 2013 Member Report Share Posted June 21, 2013 Hi all not sure if this is the right context but here goes ) the cloth tool is great, and more physic based tools would be fun. here just a few ideas: - spline based ropes and chains, dropping like cloth, but just setting the curve control points - directional collision based damage (negative volumes maybe) to scratch or indent surfaces in "exposed" places, erosion - force and turbulence objects/regions (not just gravity) in the cloth tool (and the future physic sandbox ) Quote Link to comment Share on other sites More sharing options...
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