Advanced Member alvordr Posted July 23, 2013 Author Advanced Member Report Share Posted July 23, 2013 (edited) After starting to paint this thing, I realized I needed to rebake this and the topology could be optimized further, but right now it's sitting at 3327 Quads / 6976 Tris. The paint shot below will be redone entirely. Edited July 23, 2013 by alvordr Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 23, 2013 Author Advanced Member Report Share Posted July 23, 2013 I can't say I'm happy with the metal on this one, but it's mostly there: Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted July 23, 2013 Advanced Member Report Share Posted July 23, 2013 Cool gun! I see what you mean about the metal feel. I think it will be ok if you rework the canon part (the stains seems to be weird only there --> projection like). Nice work anyway. It really don't look like a lowpoly asset. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 23, 2013 Author Advanced Member Report Share Posted July 23, 2013 Here's the beauty shot anyway: 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 24, 2013 Contributor Report Share Posted July 24, 2013 Print it! Gun freaks will buy it. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 25, 2013 Author Advanced Member Report Share Posted July 25, 2013 Almost there. I need to repaint the darker metal to even it out a bit, but after having some baking problems for the end of the barrel that I'm now past, it's looking better. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 25, 2013 Author Advanced Member Report Share Posted July 25, 2013 It appears that I've misinterpreted how the cylinder is shaped, as I have a large hole going through the middle, which shouldn't be like that, so I'll have to redo it again. LOL, I've baked and repainted this thing like 7 times now, but it's good practice and I'm getting better and more purposeful about it. One thing I've learned is that hard-surface asset creation with 3D Coat is more challenging than organic, but certainly not impossible. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 25, 2013 Reputable Contributor Report Share Posted July 25, 2013 Talking about misinterpreting, LOL. When I was looking at your problem area yesterday from your posted pictures, I thought I was looking at a gun site and next the back end of the barrel., I did checking all around the barrel anyway and found the problems and we worked toward the solution. I finally realized, Oh that is the front end of the barrel, alvordr is talking about... The model is looking great and again 3DCoat shows off what it can do with a skilled artist behind the wheel... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 25, 2013 Contributor Report Share Posted July 25, 2013 I remember seeing barrels that had six equal sides which was perhaps normal before tube stock was available. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 26, 2013 Author Advanced Member Report Share Posted July 26, 2013 I'm making the barrel opening less oblong and more like it's supposed to be now. I've also added grooves in the hammer for easier grip pull, solidified the cylinder, subtracted the hammer from the back sphere behind the cylinder, made the trigger guard more rounded, adjusted the trigger positioning and I'm working on the load rod clasp on the front below the barrel. I've also adjusted the grip a bit. While this means I get to redo the retopo for a lot of this, it will look better and be more accurate in the end. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted September 2, 2013 Author Advanced Member Report Share Posted September 2, 2013 Finally got a chance to tackle something different. It's still a work in progress, but it's coming along. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted September 3, 2013 Author Advanced Member Report Share Posted September 3, 2013 It's FAR from done, but I did some work on the shirt and the hands and head are off quite a bit. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted September 4, 2013 Author Advanced Member Report Share Posted September 4, 2013 (edited) Managed to take it a little further. I tucked the shoulders in a bit closer together, worked the shirt more (the back side is bothering me) and tweaked the head a little more. Still a long ways to go, but it's good practice and I'm super happy with the lower half. I can't wait to get this thing in the paint room. Edited September 4, 2013 by alvordr Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted September 8, 2013 Author Advanced Member Report Share Posted September 8, 2013 (edited) Still a ton of stuff to do here, but this is where I'm at with "Danny," as I've decided to call him. I'll be repainting this later and working more on the sculpt, but it's coming along. The hands/fingers are too big and the current paint job and topology are just quick sketches. Edited September 8, 2013 by alvordr Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 12, 2014 Author Advanced Member Report Share Posted July 12, 2014 It's been forever since I've posted here. So much so that I had a hard time finding my own sketchbook...LOL. Granted I've done way more than this horse since then, but this one (while mainly sculpted in ZBrush), is going to be finished off in 3D Coat (further sculpting, retopo, texture work, etc.). The first image is the latest version...a bit more work on details. Still lots of work to do.... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 19, 2014 Author Advanced Member Report Share Posted July 19, 2014 (edited) Still a long way to go: Edited July 19, 2014 by alvordr 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 20, 2014 Reputable Contributor Report Share Posted July 20, 2014 (edited) The horse is coming along nicely. I would check the neck, it appears in that view a little too long. Edited July 20, 2014 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted October 12, 2014 Author Advanced Member Report Share Posted October 12, 2014 (edited) My latest foray into sculpting, but all done in ZBrush for now. I plan to get it into 3D Coat, when I've got time to do the heavier work. Edited October 12, 2014 by alvordr Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted November 2, 2014 Author Advanced Member Report Share Posted November 2, 2014 Let's try that again: 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted November 6, 2014 Author Advanced Member Report Share Posted November 6, 2014 Those images were older, but I still haven't had the time to do much with this, yet. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted November 23, 2014 Author Advanced Member Report Share Posted November 23, 2014 (edited) Been working more on it, but basically practicing with ZBrush still. Finally getting better with skin texturing without photos and natural deformities. This has been a good study for me. I'm probably going to have to redo all the texturing, as I haven't given it UV's, yet. Small price to pay for added practice. Edited November 23, 2014 by alvordr 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted November 28, 2014 Author Advanced Member Report Share Posted November 28, 2014 (edited) Latest iteration of the male head I've been working on. There's a lot that needs work, but it's not meant to be a fast process. I'm going back and forth on things, trying to get the right look. I'm definitely learning more about how to do skin than I ever did. The ears need work, hair need to be put in place, I'm not so sure about the eyes and the skin tone needs work, as well. Edited November 28, 2014 by alvordr 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 28, 2014 Contributor Report Share Posted November 28, 2014 The fine texture of the skin begs sharp wrinkles, especially around the eyes, mouth and nose, You could use the current texture a a guide for deeper wrinkles, Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted November 28, 2014 Author Advanced Member Report Share Posted November 28, 2014 Agreed. The problem I'm running into is that when I do the wrinkles, it's almost overkill, so I push them back and keep doing it over and over until i can get the right mix. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 29, 2014 Contributor Report Share Posted November 29, 2014 What tools are you using? Crease Clay and Pinch? Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted November 30, 2014 Author Advanced Member Report Share Posted November 30, 2014 (edited) Depends. Most of it is simply the Standard brush, with some Scrape, some Smooth, several different alphas, and the move. Plus, this is completely mouse. Edited November 30, 2014 by alvordr Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 30, 2014 Contributor Report Share Posted November 30, 2014 Depends. Most of it is simply the Standard brush, with some Scrape, some Smooth, several different alphas, and the move. Plus, this is completely mouse. Which takes much of the fun out of making wrinkles. I have a 19 inch Yiynovo tablet (a poor man's Cintic) and being able to draw on the image really helps. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted December 1, 2014 Author Advanced Member Report Share Posted December 1, 2014 Yep, I hear ya. I have an old Wacom, but it's simply awkward and not much use in the end. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted January 8, 2015 Author Advanced Member Report Share Posted January 8, 2015 LOL, I let my site go for a bit, meaning no more hosting, so most of my images on this thread won't show up. I may repost them, but for now, I'll simply start using my Artstation link in my signature. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 9, 2015 Reputable Contributor Report Share Posted January 9, 2015 Yep, I hear ya. I have an old Wacom, but it's simply awkward and not much use in the end. Pretty cool, so far, but yeah...trying to sculpt or texture paint with a mouse is like trying to eat soup with your hands. Not the right utensil for the job. A Wacom tablet should never feel awkward compared to a mouse for doing this kind of work Quote Link to comment Share on other sites More sharing options...
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