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Did you know that Pixar offers a free modeler? Ayam


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Intro page;

http://ayam.sourceforge.net/

Features in detail;

http://ayam.sourceforge.net/features.html

Free Downloads;

http://ayam.sourceforge.net/download.html

ayam-singlewindow-win32-knot.png

Ayam features at a glance:

  • RIB (RenderMan Interface Bytestream) export and import.
  • Support for NURBS curves and (trimmed) NURBS surfaces, Boxes, Quadrics (Sphere, Disk, Cylinder, Cone, Hyperboloid, Paraboloid, and Torus), CSG, MetaBalls, Patch Meshes, Polygonal Meshes, and Subdivision Surfaces.
  • NURBS modelling includes approximating and interpolating curves as well as extrude, revolve, sweep, birail, skin and gordon objects with caps, holes, and bevels.
  • First modelling environment to support Subdivision NURBS.
  • Custom objects that may freely implement their representations (using OpenGL and RIB) and even small GUIs to edit their type specific parameters may be written by the user and dynamically loaded at runtime.
  • Scripting interfaces: Tcl, JavaScript; Script objects.
  • Misc: instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, console, n-level undo.
  • File formats (r/w): RIB, DXF, 3DM, 3DMF, OBJ, X3D.

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There is no reference to Pixar as the developer of this software. It was primarily designed for Renderman, which IS by Pixar, but exports to a few other formats as well. It has been around in various stages of development since 2001.

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That program gets written (afaik as a pure sparetime project) by a single german programmer, I wonder how you see the connection to Pixar.

Due to the .rib output? One can output as .rib with various packages, including Rhino.

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I wonder how you see the connection to Pixar.

The excitement of coming across a new tool he's never seen before and the rush to let everyone else in on it? And a for free tool no less. It's enough to make anyone gloss over the minor detail it's not created by Pixar, so I both forgive and thank him. ;)

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Intro page;

http://ayam.sourceforge.net/

Features in detail;

http://ayam.sourcefo...t/features.html

Free Downloads;

http://ayam.sourcefo...t/download.html

ayam-singlewindow-win32-knot.png

Ayam features at a glance:

  • RIB (RenderMan Interface Bytestream) export and import.
  • Support for NURBS curves and (trimmed) NURBS surfaces, Boxes, Quadrics (Sphere, Disk, Cylinder, Cone, Hyperboloid, Paraboloid, and Torus), CSG, MetaBalls, Patch Meshes, Polygonal Meshes, and Subdivision Surfaces.
  • NURBS modelling includes approximating and interpolating curves as well as extrude, revolve, sweep, birail, skin and gordon objects with caps, holes, and bevels.
  • First modelling environment to support Subdivision NURBS.
  • Custom objects that may freely implement their representations (using OpenGL and RIB) and even small GUIs to edit their type specific parameters may be written by the user and dynamically loaded at runtime.
  • Scripting interfaces: Tcl, JavaScript; Script objects.
  • Misc: instancing, arbitrary number of modeling views, object clipboard, independent property clipboard, console, n-level undo.
  • File formats (r/w): RIB, DXF, 3DM, 3DMF, OBJ, X3D.

Thanks! I know this has been around for a while, but I had completely forgotten about it. I appreciate the reminder, I will take a look at it. :)

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