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Simple Sword


Malo
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  • Contributor

Thanks for the feedback.

@Tony Nemo

No, i think i would paint it only black.

@chris_solo

100% Voxel

@ebitz

That was very easy. I placed cylinders around the handle, and sculpted a little bit on the crossed areas.

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  • Contributor

Thanks Taros.

@All

I want to start with the retopo.

As far as i see, every part should be easy to retopo, manual and/or automaticly.

But i have a litlle question about the blade.

post-24378-0-85192900-1367517245_thumb.j

Befor i start the retopo with PolyByPoly.

Is it possible to retopo this automaticly and how should i setup the guidelines?

And a second little question.

What would you prefer to create the final details on the model.

Painting via Bump or use SurfaceMode with more polys?

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Lowpoly is done.

post-24378-0-61979200-1367874315_thumb.j

Polycount - 21418

Next step, texturing.

Mostly of that retopo is created Poly By Poly.

As far as i see, auto retopo wont works good on hardsurfaces.

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Excellent sculpting. How many parts are to the sword? Did you merge it into one mesh? Curious because I never know whether to merge all or to keep it in separate parts. Love the detail. Wondering how you did all the details such as the horns and the scream faces.

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Thanks.

Everything was a own voxelobject in sculpting. At the end, there where 37 object. I think, it is easier to sculp around with single objects.

For the retopo i merged the most of it, so i got 11 objects. Same as above, easier Retopo.

For the painting i merged it too, i have now 6 objects. Same as usual, it should help to paint it easier.

The horns are simple curves with a custom spline.

For the faces, i started with a sphere and sculp it in that what you see.

Overall, very easy and simple.

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