Andrew Shpagin

Retopo tutorial

12 posts in this topic

thanks for this tuto. i discovered a few things.

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Yes good tuto

thank you very much andrew

if you could do one (i know your time is precious) for uv-set manager it will be great too (for me though)

cause i feel very confused with managing multi uv-set on a human for ex (uv for head, one for body etc...)

so if you please then thanks a lot

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Thanks Andrew!

But I find it hard to follow, cause there are not enough break points or pauses (where you have to click the green arrow). Often a yellow textbox appears and before I can read it it disappears. You also can't pause the player to read it.

Can you add more pauses?

Thanks,

mike

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Often a yellow textbox appears and before I can read it it disappears

Curious that works fine for me!

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Andrew,

Thanks for sharing that! (think my two favorite tools are 'add points and faces' and 'draw

strokes' (makes re-topo on arms and legs a breeze!). :)

StereoMike,

Just use the play/pause button instead of clicking the arrow, and you can control where

you want to stop (to read). You can also 'scrub' through as you would with a quicktime

video as well.

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On the wold tutorial , when you showing how ot use the draw stroke tool on the arm where it makes the mesh wrapped around the arm..when I duplicate the demo, i just get a strip of mesh and not the whole "bracelet".

Am i doing something wrong?

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On the wold tutorial , when you showing how ot use the draw stroke tool on the arm where it makes the mesh wrapped around the arm..when I duplicate the demo, i just get a strip of mesh and not the whole "bracelet".

Am i doing something wrong?

Please show screenshot of what you getting.

Are you painting only one line across slices and press enter?

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Is there any way to position an imported 'external mesh' as a whole for a better fit when retopolising?

I was experimenting with this feature by trying to retopolise the 3DC standard head (man2.obj) with a mesh of a male head that I have, the imported mesh was never centred on reference mesh, only a couple of polys where attached to the reference.

(edit: added attachment)

post-731-1219903483_thumb.jpg

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Is there any way to position an imported 'external mesh' as a whole for a better fit when retopolising?

I was experimenting with this feature by trying to retopolise the 3DC standard head (man2.obj) with a mesh of a male head that I have, the imported mesh was never centred on reference mesh, only a couple of polys where attached to the reference.

(edit: added attachment)

No, there is no such possibility... Not sure that it is easy, but I will think how to do this.

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... Not sure that it is easy, but I will think how to do this.

Hhhm...I guess that means that you will have it done by dinner tomorrow evening. :lol: :lol: :lol:

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Hello total newbie user here following the excellent tutorial for retopo. I can't seem to figure out when I use the split poly tool how to disengage it. Meaning when I'm done with the operation I hit enter but I'm still in the mode. How to I "finish"? For now I just choose another tool but I can see that creates problems when I go back to split polygon again. I prefer the ring split tool but that's not always the answer.

Love 3DC can't wait to finish the tech burn-in so I can start creating amazing art with it.

Found my own answer, the esc key seems to work just fine.

LOVE the draw strokes tool and tweak with brush softening tools. I build a lot of complex branching trees and these tools are wonderful.

on to more learning...

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