Andrew Shpagin Posted March 27, 2009 Author Report Share Posted March 27, 2009 Ok, at least baking VS->DP is done! There is an example (thanks to Tinker for model) Link to comment Share on other sites More sharing options...
Taros Posted March 27, 2009 Report Share Posted March 27, 2009 Ok, at least baking VS->DP is done! There is an example (thanks to Tinker for model) Are this normal maps? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 27, 2009 Author Report Share Posted March 27, 2009 Are this normal maps? Displacement. But of course dispacement was transformed to normalmap on the fly. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted March 27, 2009 Advanced Member Report Share Posted March 27, 2009 Displacement. But of course dispacement was transformed to normalmap on the fly. So will the option to bake the displacement into the alpha channel of the normal map be present for the purpose of Parallax maps? Link to comment Share on other sites More sharing options...
Contributor artman Posted March 27, 2009 Contributor Report Share Posted March 27, 2009 Alpha68 DX and Gl In VS my strokes are dotted and lumpy (the further the camera is the more dotted strokes becomes) I tried 3 different tablet drivers with no success (intuos3). I even tried installing xp. I tried Alpha 67 and 57 and strokes are not dotted. nv gtx280 vista premium x64 Link to comment Share on other sites More sharing options...
Advanced Member akira Posted March 27, 2009 Advanced Member Report Share Posted March 27, 2009 Alpha68 DX and GlIn VS my strokes are dotted and lumpy (the further the camera is the more dotted strokes becomes) I tried 3 different tablet drivers with no success (intuos3). I even tried installing xp. I tried Alpha 67 and 57 and strokes are not dotted. nv gtx280 vista premium x64 This has been mentioned before: http://www.3d-coat.com/forum/index.php?s=&...ost&p=16645 And I think Andrew will find out what's going on. http://www.3d-coat.com/forum/index.php?s=&...ost&p=16655 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 27, 2009 Author Report Share Posted March 27, 2009 So will the option to bake the displacement into the alpha channel of the normal map be present for the purpose of Parallax maps? Yes. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 27, 2009 Author Report Share Posted March 27, 2009 Alpha68 DX and GlIn VS my strokes are dotted and lumpy (the further the camera is the more dotted strokes becomes) I tried 3 different tablet drivers with no success (intuos3). I even tried installing xp. I tried Alpha 67 and 57 and strokes are not dotted. nv gtx280 vista premium x64 This is already fixed. Today I will make update. Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted March 27, 2009 Advanced Member Report Share Posted March 27, 2009 This is already fixed. Today I will make update. Thanks Andrew! the VS -> DP Baking looks awesome. When do you think we might see the first implementation of the new interface? Hope you and your family have a great weekend! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 27, 2009 Author Report Share Posted March 27, 2009 Updated to V69 (Win & OSX) Changes: 1) VS->DP pipeline (not 100% done and tested but anyway) - it was most complex task 2) Many bugfixes in DP (but I still have something on plate in this area) 3) Restoring normal, non-dotted brushes in VS 4) Copy paste tool in DP Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted March 27, 2009 Advanced Member Report Share Posted March 27, 2009 Thank you. Downloading now. P. Monk Link to comment Share on other sites More sharing options...
philnolan3d Posted March 27, 2009 Report Share Posted March 27, 2009 Ditto Link to comment Share on other sites More sharing options...
Member LypsiK Posted March 27, 2009 Member Report Share Posted March 27, 2009 good, thanks andrew Link to comment Share on other sites More sharing options...
Javis Posted March 27, 2009 Report Share Posted March 27, 2009 Installed and testing. Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 27, 2009 Advanced Member Report Share Posted March 27, 2009 Updated to V69 (Win & OSX)Changes: 1) VS->DP pipeline (not 100% done and tested but anyway) - it was most complex task 2) Many bugfixes in DP (but I still have something on plate in this area) 3) Restoring normal, non-dotted brushes in VS 4) Copy paste tool in DP I just tested it, load displacement map still does not work(ie no displacement of the mesh)? Can anyone else confirm this? Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted March 27, 2009 Advanced Member Report Share Posted March 27, 2009 I just tested it, load displacement map still does not work(ie no displacement of the mesh)? Can anyone else confirm this? Yup. Looks like it's not implemented yet. Link to comment Share on other sites More sharing options...
Contributor artman Posted March 27, 2009 Contributor Report Share Posted March 27, 2009 Alpha69Dx64 cuda first test on my side voxel test model: quadrangulated with default settings: merge for per pixel painting result: (automatic uv,no subd,no smooth,2048x2048) I repeated the experience with decreased density vox sculpt with same result. nv 280gtx vista premium 64 Link to comment Share on other sites More sharing options...
philnolan3d Posted March 27, 2009 Report Share Posted March 27, 2009 I've got a strange crash in 69 with the "old" painting tools. I can do the exact same thing every time and it crashes at exactly the same point. I have two objects intersecting. I paint some color near the intersection, then hide some polys to paint the inside area, at exactly the same spot every time it crashes. It was so reliable I made a video: http://s151.photobucket.com/albums/s136/wi...nting_crash.flv It asks me to save a new file, so I did, but the new file causes an "out of memory" error when loading and it's file size is smaller than the original. Link to comment Share on other sites More sharing options...
Member awnold Posted March 27, 2009 Member Report Share Posted March 27, 2009 Andrew, im sure this is on your long to do list but view -> view unshaded model is still transparent here. cant use either 68 or 69. However, thanks for the update! Link to comment Share on other sites More sharing options...
Contributor artman Posted March 27, 2009 Contributor Report Share Posted March 27, 2009 Andrew, im sure this is on your long to do list but view -> view unshaded model is still transparent here. cant use either 68 or 69.However, thanks for the update! when you activate "view unshaded model" turn "view lowpoly model" on . (6 on keybrd) Link to comment Share on other sites More sharing options...
Member awnold Posted March 27, 2009 Member Report Share Posted March 27, 2009 when you activate "view unshaded model" turn "view lowpoly model" on . (6 on keybrd) your saying it works for you then, 'view unshaded model' with 'view low-poly model' on? that has not worked here since v67 Link to comment Share on other sites More sharing options...
Contributor artman Posted March 27, 2009 Contributor Report Share Posted March 27, 2009 I get it. You're using DP. I quickly tested "view unshaded" on an older .3b made with former paint mode. Sorry.... Yes,i just tried it and you're right it doesn't work in DP. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 27, 2009 Report Share Posted March 27, 2009 So just to be clear, is DP intended to completely replace the old system? Is there any reason to use the old system now when DP is available? Link to comment Share on other sites More sharing options...
Advanced Member akira Posted March 28, 2009 Advanced Member Report Share Posted March 28, 2009 Updated to V69 (Win & OSX)Changes: 1) VS->DP pipeline (not 100% done and tested but anyway) - it was most complex task 2) Many bugfixes in DP (but I still have something on plate in this area) 3) Restoring normal, non-dotted brushes in VS 4) Copy paste tool in DP Thank you Andrew for the quick fixing, but the dotted line issue is still there(especially when painting with higher speed), both DX/GL and CUDA/Simple Versions. And I've tested it with Surface tools, some of the tools(draw with pen, clay, gum) caused dotted lines too. Maybe you forgot to update some files? Regards, akira. Link to comment Share on other sites More sharing options...
Contributor artman Posted March 28, 2009 Contributor Report Share Posted March 28, 2009 Thank you Andrew for the quick fixing, but the dotted line issue is still there(especially when painting with higher speed), both DX/GL and CUDA/Simple Versions.And I've tested it with Surface tools, some of the tools(draw with pen, clay, gum) caused dotted lines too. Maybe you forgot to update some files? Regards, akira. Yep,still there on my side too. Link to comment Share on other sites More sharing options...
Advanced Member NinjaTaco Posted March 28, 2009 Advanced Member Report Share Posted March 28, 2009 So just to be clear, is DP intended to completely replace the old system? Is there any reason to use the old system now when DP is available? Possibly AO for the heavily subdivided mesh. It's nice to do an ao pass then apply it to a low poly mesh and edit it. I'm not sure you would be able to do that with DP. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 28, 2009 Report Share Posted March 28, 2009 More to add to the bug mentioned above. Now any time I paint anywhere near my character's eye socket 3DC crashes. There doesn't seem to be anything wrong with the UVs. I also can not paint in the Texture Editor at all. Here's a screenshot of the UVs, I had to tweak the color a little so you could see the yellow wires on white. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 28, 2009 Author Report Share Posted March 28, 2009 Updated to V70 (Win & osx) only to fix dotted line in VS issue. Today and tomorrow I will be mostly away... I hope next week DP will be finally finished. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 28, 2009 Author Report Share Posted March 28, 2009 More to add to the bug mentioned above. Now any time I paint anywhere near my character's eye socket 3DC crashes. There doesn't seem to be anything wrong with the UVs. I also can not paint in the Texture Editor at all. Here's a screenshot of the UVs, I had to tweak the color a little so you could see the yellow wires on white. Please send me a model to test. Link to comment Share on other sites More sharing options...
Javis Posted March 28, 2009 Report Share Posted March 28, 2009 Updated to V70 (Win & osx) only to fix dotted line in VS issue.Today and tomorrow I will be mostly away... I hope next week DP will be finally finished. Andrew, I hope you enjoy your weekend. Link to comment Share on other sites More sharing options...
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