Andrew Shpagin

3D-Coat 3.0 ALPHA

4,487 posts in this topic

Andrew,do you think will be possible working with ellipsoid shape?

I mean,with carve,the brush it's a sphere,even with pressure gives some problem controlling how depth you go.

If the brush can be made elliptical,we can use big radius for surfacing big zone,but without changing too much depth.

I use the 'Draw with Pen' instead of Carve. I think that's basically what you're asking for. Adjustable depth?

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An interesting bug. If you pump the smoothing up higher than 1.0 instead of smoothing the mesh it becomes a garbled mess. However if you go back to 1.0 and smooth out the mess it seems to get the job done faster than keeping it at 1.0.

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Been playing around with this... it's great fun!

Do you mean painting with ellipse instead of sphere? Good idea. Really bigger square, less volume, better performance.

Ellipse proportions can depend on pressure.

Then how about using other geometric primitives instead of a sphere/ellipsoid? A cube perhaps, or a torus? One could even imagine loading up a custom mesh to sculpt with (a face/skull, some 3D logo/graphic, etc.)

Also, how about using 3D procedurals to modulate the sculpt, like so...

Vrayiso_with_different_materials.jpg

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Then how about using other geometric primitives instead of a sphere/ellipsoid? A cube perhaps, or a torus? One could even imagine loading up a custom mesh to sculpt with (a face/skull, some 3D logo/graphic, etc.)

Are you referring to using an object as a tool or as a base mesh? You already can load an object as a base mesh with the Merge > Select Mesh function. I just loaded up a super simple head model that I'm playing with now. I posted a link to it a few posts ago if you want to download and try.

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Are you referring to using an object as a tool or as a base mesh? You already can load an object as a base mesh with the Merge > Select Mesh function. I just loaded up a super simple head model that I'm playing with now. I posted a link to it a few posts ago if you want to download and try.

I was referring to using various geometric primitives or imported objects as a tool. These would replace the sphere 'primitive' that is currently used for all sculpting operations.

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Been playing around with this... it's great fun!

Then how about using other geometric primitives instead of a sphere/ellipsoid? A cube perhaps, or a torus? One could even imagine loading up a custom mesh to sculpt with (a face/skull, some 3D logo/graphic, etc.)

Also, how about using 3D procedurals to modulate the sculpt, like so...

Vrayiso_with_different_materials.jpg

3D procedurals would be very very useful with volumetric sculpting! and of course, we need symmetry for VS.

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3D procedurals would be very very useful with volumetric sculpting! and of course, we need symmetry for VS.

Some kind of Volumtric-Procedural-3D-mapping/sculpting tool would be dope!

I think this Vol' idea will shine with some hard surface like tools. First 1 that comes to mind is Boolean.

The want list must be stupidly big by now, Andrew must have all features known to man asked for by now! I just hope he can climb over the garbage to get to the gems :)

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I believe this is what it's normally called in Maya, Max, Vue, etc. A Universal Manipulator, or universal gizmo. One "device" that can control move/rotate/scale.

Nowdays it is becoming uncommon to find an app without the Universal /manipulator-gizmo.

Brian

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Nowdays it is becoming uncommon to find an app without the Universal /manipulator-gizmo.

I guess that's why people are getting annoyed that LightWave doesn't yet have it.

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I'm getting some strange behaviour from the carve tool here. Try the following:

1) Activate the 'Merge' Tool.

2) Go to 'Select Mesh' and pick the cube.obj.

3) Select 'On pen'.

4) Paint with the cube, holding down STRG and using a bigger radius.

5) Select the 'Carve' tool, turn down the radius and paint along the edges/slopes.

6) While carving, every once in a while the carve will shoot out into screen space in long tubes (see attached image).

post-795-1220864166_thumb.jpg

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I'm getting some strange behaviour from the carve tool here. Try the following:

1) Activate the 'Merge' Tool.

2) Go to 'Select Mesh' and pick the cube.obj.

3) Select 'On pen'.

4) Paint with the cube, holding down STRG and using a bigger radius.

5) Select the 'Carve' tool, turn down the radius and paint along the edges/slopes.

6) While carving, every once in a while the carve will shoot out into screen space in long tubes (see attached image).

What's STRG? I have that happen frequently with just the default sphere pen.

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What's STRG? I have that happen frequently with just the default sphere pen.

That's CTRL... got a german keyboard! :rolleyes:

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I have updated the link. Now:

1) Volumetric tool works with symmetry

2) Universal handlers are done.

*edit:

3) Much more powerful smoothing depending on pressure.

Besides the volumetric tool, retopo tool was improved:

1) Merge in scene hull of object - well if your reference mesh consists on meny intersecting objects

2) Pose retopo mesh befor merging using universal manipulator

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1) Volumetric tool works with symmetry

*edit:

3) Much more powerful smoothing depending on pressure.

These are the things I was hoping for most! Yay!

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I have updated the link. Now:

1) Volumetric tool works with symmetry

2) Universal handlers are done.

*edit:

3) Much more powerful smoothing depending on pressure.

Besides the volumetric tool, retopo tool was improved:

1) Merge in scene hull of object - well if your reference mesh consists on meny intersecting objects

2) Pose retopo mesh befor merging using universal manipulator

Cool, you got symmetry working, all that is needed now is import mesh :). I found one bug, with the 2D-paint.

1. select 2D-paint

2. select another tool any tool with left mouse button, and it'll create a small sphere on screen, just move the VS tool palette out of the way and you'll see it.

Well there be a way to control how depth/strength of the "Carve" tool? this would be handy and needed. I suggest using the "Depth" slider to control the strength of the carve tool. Yeah..im using a mouse.

I think you also about the universal handles(can't undo scale/rotate/translate) bug. Last bug, the Draw with pen, tends to skip when painting strokes. Speaking of strokes,in this alpha, the smoothing seems to be too strong with the Carve tool, there should be a way to control how strong or weak(maybe with the smoothing slider?)

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This is great fun! :)

Is it possible to convert creations to mesh for painting - I'm wondering how conversion will work - will it output quads or triangles?

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This is great fun! :)

Is it possible to convert creations to mesh for painting - I'm wondering how conversion will work - will it output quads or triangles?

Yes I was thinking earlier that would be cool to switch back and forth between voxel mode and poly mode. In which case this could replace the old sculpt tool.

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This is great fun! :)

Is it possible to convert creations to mesh for painting - I'm wondering how conversion will work - will it output quads or triangles?

Agree its alot of fun, gets better with every update!

Well the voxel themselves generate triangles, that''s you currently see on screen. You'll probably need to use the retopology tool to create a proper low res mesh. Of course you can't use the topology tool on the voxel mesh in alpha version.

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Btw, I forgot to mention - BIG thanks to evryone who helps me to answer support question. It is big time saving to me and help to community.

I can work faster with your help.

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Well the voxel themselves generate triangles, that''s you currently see on screen. You'll probably need to use the retopology tool to create a proper low res mesh. Of course you can't use the topology tool on the voxel mesh in alpha version.

Ah ok. So it could generate a hires triangle mesh and then we would use re-top to create the base mesh and then export to a displacement map?

I think as a sculpting tool, is spanks the ngons off a poly method! - Great work Andrew :D

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I found that If you Move a panel example the palette over the sphere don't stop the painting.

I you use the curve tool and used over the sphere hit enter then press undo twice, erase the sphere.

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