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UV Seams


Shadow Dragon
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Yes.

Color and displacement are actuually stored on micropolygons, that you can export as seamless maps .

You can also select the desired type of Uv smothing, to match the smooting type of any other 3dpackage.

There's a small loss of quality when you import/export 4k textures, but on the other hand, 3d coat has a lot of cool tools, liek texture mirroring.

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I don't know anything about The Freak, aside from seeing him in the hilarious short film, but you can paint across any UV maps seamlessly. In fact if you look at the included head model it's UV has seams so you can easily test by painting on it with one of the included materials or something.

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