Member MIDIManNI Posted June 28, 2013 Member Report Share Posted June 28, 2013 Been using 3D Coat for modelling for a while now but only recently venturing into the dreaded world that is texturing...!!! I like some of the Shaders that come with 3D Coat and have just today found out from Forum Member Psmith that I can export my model with the shader and any additional painted on info that I need. This is certainly great news for me but I was wondering is there any way to use 2 or more of the Shaders on the ONE model. Say for example an Organic/Shiny Material with a duller one from the supplied shaders? Any help greatly appreciated. Ivan Flack (aka MIDIManNI) Cookstown - N. Ireland Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 28, 2013 Report Share Posted June 28, 2013 Hi Multishader still is not supported. --------------------------------- The request was added: In Feature Request subforum: http://3d-coat.com/forum/index.php?showtopic=9270 In Mantis: 0001036: Multilayer shader support http://3d-coat.com/mantis/view.php?id=1036 I hope to work with multishaders in a near future If you like the idea, please add your comment there. ty Quote Link to comment Share on other sites More sharing options...
Member The.Great.ESCape Posted June 28, 2013 Member Report Share Posted June 28, 2013 Hi Multishader still is not supported. The request was added: 0001036: Multilayer shader support http://3d-coat.com/mantis/view.php?id=1036 I hope to work with multishaders in a near future If you like the idea, please add your comment there. ty Sounds like a good idea to me... perhaps 3DC could even implement it better than ZB. Since ZB only supports vertex painting... it's mesh density dependent. Unless you have a very high densite mesh, the line of demarcation is very noticeable, and you can forget about blending the two...hard transitions only. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 29, 2013 Advanced Member Report Share Posted June 29, 2013 From my experience the painting depth has little to do with the mesh density, but more rather the resolution of the texture when importing it for per pixel painting. The higher resolution you have going into the paint room, the better the painting fidelity will be. I usually keep it at 1024x1024, as I did for the bread loaf I did recently, but I'll sometimes go to 2048x2048 to get that extra fidelity. Then I can push it down to a lower resolution on export, if needed. Your experience and mine may differ, however, as I don't bother with ptex or MV paint. Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted June 29, 2013 Advanced Member Report Share Posted June 29, 2013 I'd create a black and white texture map to act as a shader blender for an external rendering app or just do various renders using a stored camera view and blend in photoshop etc. Quote Link to comment Share on other sites More sharing options...
Member MIDIManNI Posted June 29, 2013 Author Member Report Share Posted June 29, 2013 Thanks for all of you comments...very useful and good to know, Regards Ivan Flack (sks MIDIManNI) Cookstown - N. Ireland Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 29, 2013 Advanced Member Report Share Posted June 29, 2013 I thought I recalled that 3D Coat can send it's texture work to Photoshop, save the work in Photoshop and it pulls right back to 3D Coat. Am I remembering wrong? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.