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2 Shaders on one object?


MIDIManNI
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Been using 3D Coat for modelling for a while now but only recently venturing into the dreaded world that is texturing...!!!

I like some of the Shaders that come with 3D Coat and have just today found out from Forum Member Psmith that I can export my model with the shader and any additional painted on info that I need.

This is certainly great news for me but I was wondering is there any way to use 2 or more of the Shaders on the ONE model. Say for example an Organic/Shiny Material with a duller one from the supplied shaders?

Any help greatly appreciated.

Ivan Flack (aka MIDIManNI)

Cookstown - N. Ireland

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Hi

Multishader still is not supported.

---------------------------------

The request was added:

In Feature Request subforum:

http://3d-coat.com/forum/index.php?showtopic=9270

In Mantis: 0001036: Multilayer shader support

http://3d-coat.com/mantis/view.php?id=1036

I hope to work with multishaders in a near future

If you like the idea, please add your comment there.

ty

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Hi

Multishader still is not supported.

The request was added:

0001036: Multilayer shader support

http://3d-coat.com/mantis/view.php?id=1036

I hope to work with multishaders in a near future

If you like the idea, please add your comment there.

ty

Sounds like a good idea to me... perhaps 3DC could even implement it better than ZB. Since ZB only supports vertex painting... it's mesh density dependent. Unless you have a very high densite mesh, the line of demarcation is very noticeable, and you can forget about blending the two...hard transitions only.

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From my experience the painting depth has little to do with the mesh density, but more rather the resolution of the texture when importing it for per pixel painting. The higher resolution you have going into the paint room, the better the painting fidelity will be. I usually keep it at 1024x1024, as I did for the bread loaf I did recently, but I'll sometimes go to 2048x2048 to get that extra fidelity. Then I can push it down to a lower resolution on export, if needed.

Your experience and mine may differ, however, as I don't bother with ptex or MV paint.

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Thanks for all of you comments...very useful and good to know,

Regards

Ivan Flack (sks MIDIManNI)

Cookstown - N. Ireland

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