Advanced Member 3dCoatWannabe Posted July 7, 2013 Advanced Member Report Share Posted July 7, 2013 I'm curious about the 'best' way to QUICKLY reduce poly count below the 10K limit of Mixamo - while maintaining important feature detail and ability to work with existing textures.I saw Ultimate Unwrap3d used for poly reduction with Mixamo here: Just saw zBrush's ZRemesher, which seems very interesting: But - I'm hoping that 3D-Coat V4 is lightyears ahead of both? Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted July 7, 2013 Advanced Member Report Share Posted July 7, 2013 If you want to do this quickly, you can autotopo with guides, just as you would use guides with ZRemesher. However, I will often simply do my retopo work by hand, so that I have total control over how the mesh is done. Quote Link to comment Share on other sites More sharing options...
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