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UV mapping new features


Taurus
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Go to the Retopo room or UV room and erase the old seams. Make new ones. If in the Retopo room, Merge for PerPixel. I'm not as familiar with the UV room but if all you wish to do is the above, it may be your best place.

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Thank you Tony but it is not what I meant

 

7.Select faces,edges,vertices in 3D UV window

8.When face mode - highlight face is better than highlight edge for visibility (also feature to not display face center)

9.Feature to hide transformation gadget 

10.Possibility to create polygroups from selected faces and edit polygroups by add/remove faces from polygroup/change color

12.Feature to choose objects and polygroups both in Panel like in 3D window

13.Feature to run relax multiple times in loop like Relax 100 times.

14.Remove change UI look from UV panel

15.Remove strokes modes from UV window

16.Add more selection models - drag square,lasso,drag circle,select faces from selected edge borders

17.Edit Materials - choose faces by material,feature assign colors to material,add/remove faces from materials

18.Default action fro Material/Objects/Polygon groups panel should be pick up not change name - change name should be double click

19.Feature to swich off wireframe/ghosted mode

 

UVs in 3D coat are not exactly optimized, I wish it would be more like in other 3D packages (namely better selection modes,picking in objects and faces in 3D window,assign polygroups,sew tool)

 

We need Objects - Materials - Polygon groups panel, world "UVset" is confusing proper is 'Material"

UV set (material)managment should be moved to material panel (add faces to material, remove material) and not on top shelf

Edited by Taurus
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