Member Cylon Posted August 31, 2013 Member Report Share Posted August 31, 2013 I would like to share a trailer for an upcoming game called The Witcher 3. Since release of this video I've been SO impressed by it, the animations, the modeling, everything... http://www.youtube.com/watch?v=c0i88t0Kacs It's a rare thing to see such a quality trailer for videogame. Can anyone explain how these video's are made? Is there a big team working on such video's, and do you think they use motion capture? Quote Link to comment Share on other sites More sharing options...
Taros Posted August 31, 2013 Report Share Posted August 31, 2013 The Witcher 3 trailer was made by Platige Image: http://www.platige.com/ The Platige team is made up of 150 professionals. Each with deep expertise in animation and special fx work. I am shure they used motion capture in this trailer. MC saves a lot of time in such scenes. Additionally it is really hard and time consuming to animate real motions by hand. There are more companies producing this quality. Here are the other two "big ones" of the most popular: http://www.blur.com/ http://www.digicpictures.com/ Quote Link to comment Share on other sites More sharing options...
Member Cylon Posted August 31, 2013 Author Member Report Share Posted August 31, 2013 Wow thanks for the information! Quote Link to comment Share on other sites More sharing options...
Member Ruth Spacecookie Andrews Posted August 31, 2013 Member Report Share Posted August 31, 2013 (edited) Invariably most 'quality' animations of any length require a team, with management. You might get a sound department, compositing department, concept, environment, art (for textures, including sourcing the textures as well as making them up), character, production planning, and several others to produce animated media in a successful company. That can equal quite a lot of people, especially if they make longer animated films of some kind.Just take Pixar as an example, they employ (according to their website), over 600 people. It's always a bit breathtaking to imagine all the people working in the different departments in a company of that size.It is possible to produce animated entertainment with less people of course, and as a good example, the blender movie Sintel had 18+ people employed to bring it to life, and that was just over 14 minutes long. http://www.sintel.org/about/This is what stops a lot of independent, artists from setting themselves up as their own company, when they come to understand that it takes a collaboration between people skilled in various different aspects to bring something to life in any sort of sensible time frame. It's not impossible, but it is a blood, sweat and tears sort of situation.A few years ago, a short was produced by a very small team independent, and it took siggraph by storm at that time http://www.youtube.com/watch?v=msIjWthwWw And, lo and behold, who'd have thunk it but it was a very nice start to working up to being much bigger today and making the witcher animation there. Edited August 31, 2013 by Ruth Spacecookie Andrews Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 31, 2013 Report Share Posted August 31, 2013 Kara Movhttp://www.youtube.com/watch?v=lhoYLp8CtXImaking Offhttp://www.youtube.com/watch?v=kvnt0yCwvYg ------------------------------------ Blizzcon 2011 Diablo 3 - Making of The Black Soulstone http://www.youtube.com/watch?v=N-gNsbL6BmA Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted September 1, 2013 Advanced Member Report Share Posted September 1, 2013 My personal favorite: Elder Scrolls Online: http://www.youtube.com/watch?v=0jNT5cMwxw0#t=131 Quote Link to comment Share on other sites More sharing options...
Member Cylon Posted September 1, 2013 Author Member Report Share Posted September 1, 2013 Thanks for sharing everyone! Much appreciated!! Quote Link to comment Share on other sites More sharing options...
Member Elizeusz Posted September 1, 2013 Member Report Share Posted September 1, 2013 http://www.itsartmag.com/features/witcher-3-animation-progress/ 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 1, 2013 Contributor Report Share Posted September 1, 2013 http://www.itsartmag.com/features/witcher-3-animation-progress/ Good find! Very interesting material. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 1, 2013 Advanced Member Report Share Posted September 1, 2013 Besides this amazing craftsmanship, this wonderful technique and knowledge, do you still find it beautiful? Convincing? Not a CG thing? During the next few years, it is more possible to start seeing these scenes as physically correct, than being so. Good luck to all. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 2, 2013 Contributor Report Share Posted September 2, 2013 Besides this amazing craftsmanship, this wonderful technique and knowledge, do you still find it beautiful? Convincing? Not a CG thing? During the next few years, it is more possible to start seeing these scenes as physically correct, than being so. Good luck to all. Is that a warning of things to come or a work worry ? You're kind of cryptic. Because if it's the former, we're already there, and have been for a few years already... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 2, 2013 Advanced Member Report Share Posted September 2, 2013 Am I cryptic, BeatKitano? I'm not an ignorant, is this what I read, hidden behind your comments? No? I hope so, Such methods have been used the last few years. To animate humanoids. When they try real human figures, the results are not that convincing. Maybe in a few years. There is a danger though. It already became a style. The use of the CG camera, by example. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 2, 2013 Contributor Report Share Posted September 2, 2013 ... This is why I hate english. You completely misunderstood my comment, as I didn't fully understand your first comment... I'm not saying you're ignorant or anything, I was thinking of other things, problems that may arise with the rise of photorealistic rendering. And that we've been here for a while and the use is progressively hijacked for other purpose than entertainment. That's all. I was asking because your sentencing is cryptic, it may not be your fault, but it come as such. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 2, 2013 Report Share Posted September 2, 2013 Can anyone explain how these video's are made? Is there a big team working on such video's, and do you think they use motion capture? HUGE team and MC yes. The 2D animators era is gone. The hand made paint is gone. The manual retopo is gone. all is coming to be auto or procedural... how to optimize the production time is the king and the tyrant Quote Link to comment Share on other sites More sharing options...
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