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The Witcher 3 cinematic trailer


Cylon
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I would like to share a trailer for an upcoming game called The Witcher 3. Since release of this video I've been SO impressed by it, the animations, the modeling, everything... :)

 

http://www.youtube.com/watch?v=c0i88t0Kacs

 

It's a rare thing to see such a quality trailer for videogame. Can anyone explain how these video's are made? Is there a big team working on such video's, and do you think they use motion capture?

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The Witcher 3 trailer was made by Platige Image:

http://www.platige.com/

 

The Platige team is made up of 150 professionals. Each with deep expertise in animation and special fx work.
 
I am shure they used motion capture in this trailer. MC saves a lot of time in such scenes. Additionally it is really hard and time consuming to animate real motions by hand.
 
There are more companies producing this quality. Here are the other two "big ones" of the most popular:
 
 
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Invariably most 'quality' animations of any length require a team, with management. You might get a sound department, compositing department, concept, environment, art (for textures, including sourcing the textures as well as making them up), character, production planning, and several others to produce animated media in a successful company.  That can equal quite a lot of people, especially if they make longer animated films of some kind.

Just take Pixar as an example, they employ (according to their website), over 600 people.  It's always a bit breathtaking to imagine all the people working in the different departments in a company of that size.

It is possible to produce animated entertainment with less people of course, and as a good example, the blender movie Sintel had 18+ people employed to bring it to life, and that was just over 14 minutes long. http://www.sintel.org/about/

This is what stops a lot of independent, artists from setting themselves up as their own company, when they come to understand that it takes a collaboration between people skilled in various different aspects to bring something to life in any sort of sensible time frame. It's not impossible, but it is a blood, sweat and tears sort of situation.

A few years ago, a short was produced by a very small team independent, and it took siggraph by storm at that time http://www.youtube.com/watch?v=msIjWthwWw  And, lo and behold, who'd have thunk it but it was a very nice start to working up to being much bigger today and making the witcher animation there.

Edited by Ruth Spacecookie Andrews
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Kara

 

Mov
http://www.youtube.com/watch?v=lhoYLp8CtXI

making Off
http://www.youtube.com/watch?v=kvnt0yCwvYg

 

------------------------------------

Blizzcon 2011 Diablo 3 - Making of The Black Soulstone

 

http://www.youtube.com/watch?v=N-gNsbL6BmA

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Besides this amazing craftsmanship, this wonderful technique and knowledge, do you still find it beautiful? Convincing? Not a CG thing? 

During the next few years, it is more possible to start seeing these scenes as physically correct, than being so. Good luck to all. 

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Besides this amazing craftsmanship, this wonderful technique and knowledge, do you still find it beautiful? Convincing? Not a CG thing? 

During the next few years, it is more possible to start seeing these scenes as physically correct, than being so. Good luck to all. 

Is that a warning of things to come or a work worry ? You're kind of cryptic. Because if it's the former, we're already there, and have been for a few years already...

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Am I cryptic, BeatKitano? 

I'm not an ignorant, is this what I read, hidden behind your comments? No? I hope so, 

Such methods have been used the last few years. To animate humanoids. When they try real human figures, the results are not that convincing. 

Maybe in a few years. There is a danger though. It already became a style. The use of the CG camera, by example. 

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...

This is why I hate english. You completely misunderstood my comment, as I didn't fully understand your first comment...

I'm not saying you're ignorant or anything, I was thinking of other things, problems that may arise with the rise of photorealistic rendering. And that we've been here for a while and the use is progressively hijacked for other purpose than entertainment. That's all. I was asking because your sentencing is cryptic, it may not be your fault, but it come as such.

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Can anyone explain how these video's are made? Is there a big team working on such video's, and do you think they use motion capture?

 

HUGE team and MC yes.

 

The 2D animators era is gone.

The hand made paint is gone.

The manual retopo is gone.

 

all is coming to be auto or procedural... how to optimize the production time is the king and the tyrant  <_<

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