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workflow using 3D-Coat & zBrush - which is used for what purpose?


3dCoatWannabe
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I notice a lot of folks use both 3D-Coat and zBrush, but for different parts of their workflow.  

One fellow on the Octane Render forum used zBrush for a number of tasks, but 3D-Coat for UVs and texturing.

Hopefully with the new brush behaviors and auto-retopology additions that are progressing in the beta, this will slant even more towards 3D-Coat.

With the current state of both programs, which do you use for what purpose - and why?

Edited by 3dCoatWannabe
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I notice a lot of folks use both 3D-Coat and zBrush, but for different parts of their workflow.  

One fellow on the Octane Render forum used zBrush for a number of tasks, but 3D-Coat for UVs and texturing.

Hopefully with the new brush behaviors and auto-retopology additions that are progressing in the beta, this will slant even more towards 3D-Coat.

With the current state of both programs, which do you use for what purpose - and why?

I think those who are use to sculpting in ZBrush and Mudbox will likely remain there for a while, despite 3D Coat closing the gap. One of the things that is still missing in the Voxel Sculpting Workspace is a true sculpt layer capability....

http://www.youtube.com/watch?v=nmqyLbVHnlM

 

http://www.youtube.com/watch?v=BnSZKZjsLKE

 

nor does it have the Surface noise tools that ZBrush has (the General Brush in LiveClay added some of this functionality, but there are only a few procedural patterns....it needs to be expanded considerably).

 

So, it's still not quite as flexible if you are used to that workflow. However, most of those capabilities are available to the artist via Image-Based sculpting, in the Paint Room. But if you want that flexibility while sculpting in the Voxel Room, you are currently out of luck. Andrew said he would look into adding true sculpt layers in the Voxel Room after V4 was launched. So, maybe at some point here in the near future, it will get addressed

Edited by AbnRanger
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