Member CyBorge Posted November 14, 2013 Member Report Share Posted November 14, 2013 OK - So I'm starting a new voxel sculpt. Made some floppy ears on a layer with blob tool then pose tool/free-form and everything looked fine. Next, I wanted to increase the res for some detailing but, I couldn't without the ear turning into a jagged mess - see below. So I hit undo and everything looked fine again - saved it and reopened it and I get the same jagged mess that's missing part of the ear. Advice anyone? What am I missing here? TIA! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution digman Posted November 14, 2013 Reputable Contributor Solution Report Share Posted November 14, 2013 This post was recognized by Carlosan! digman was awarded the badge 'Helpful' and 1 points. Check the bottom of your screen, you have a red warning about the layer being non-uniform. Voxels need to be uniform. Whenever you stretch the voxels along one axis only, they become non-uniform. Right click on the vox-tree ear layer and select global space or uniform space to fix the problem... Res+ or resampling the layer should work then... 1 Quote Link to comment Share on other sites More sharing options...
Member CyBorge Posted November 14, 2013 Author Member Report Share Posted November 14, 2013 OK, I was able to use the grow tool and essentially inflate the volume until the issue went away. However, I still don't get why everything looked fine in the viewport but, went to crap as soon as I tried to increase resolution or opened after saving. Someone got a useful insight on that? Fixed with grow tool and large brush radius below: Quote Link to comment Share on other sites More sharing options...
Member CyBorge Posted November 14, 2013 Author Member Report Share Posted November 14, 2013 (edited) Thanks digman! That's the technical explanation I was needing. I will remember - "Voxels need to be uniform!" You're a scholar and a gentleman! Check the bottom of your screen, you have a red warning about the layer being non-uniform. Voxels need to be uniform. Whenever you stretch the voxels along one axis only, they become non-uniform. Right click on the vox-tree ear layer and select global space or uniform space to fix the problem... Res+ or resampling the layer should work then... Edited November 14, 2013 by CyBorge Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.