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[Solved] Voxels changed after saving


CyBorge
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OK - So I'm starting a new voxel sculpt. Made some floppy ears on a layer with blob tool then pose tool/free-form and everything looked fine.

 

Next, I wanted to increase the res for some detailing but, I couldn't without the ear turning into a jagged mess - see below.

 

So I hit undo and everything looked fine again - saved it and reopened it and I get the same  jagged mess that's missing part of the ear.

 

 

Advice anyone? What am I missing here? TIA!

 

 

Ear-Issue.jpg

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Carlosan
This post was recognized by Carlosan!

digman was awarded the badge 'Helpful' and 1 points.

Check the bottom of your screen, you have a red warning about  the layer being non-uniform. Voxels need to be uniform. Whenever you stretch the voxels along one axis only, they become non-uniform.

 

Right click on the vox-tree ear layer and select global space or uniform space to fix the problem...

 

Res+ or resampling the layer should work then...

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OK, I was able to use the grow tool and essentially inflate the volume until the issue went away.

However, I still don't get why everything looked fine in the viewport but, went to crap as soon as I tried to increase resolution or opened after saving.

 

Someone got a useful insight on that?

 

Fixed with grow tool and large brush radius below:

 

Ear-Issue2.jpg

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Thanks digman! That's the technical explanation I was needing.

I will remember - "Voxels need to be uniform!" 

You're a scholar and a gentleman!

 

 

Check the bottom of your screen, you have a red warning about  the layer being non-uniform. Voxels need to be uniform. Whenever you stretch the voxels along one axis only, they become non-uniform.

 

Right click on the vox-tree ear layer and select global space or uniform space to fix the problem...

 

Res+ or resampling the layer should work then...

Edited by CyBorge
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  • Carlosan changed the title to [Solved] Voxels changed after saving

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