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Transformation getter and setter functions?

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Are there functions that allow to:

- get object's position in world space,

- get object's orientation,

- set object's absolute position in world space,

- set object's orientation?

 

I'm trying to assign off-axis object's position and orientation to variables, move it to origin, reset its orientation and convert object to global space. All this so I can Symm Copy a sculpted part (symmetry plane for this object is in a completely wrong place and orientation). Then I need to restore object's translation and orientation, so it goes back to its original place in world space.

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Please send support-related question to Andrew Shpagin at

support@3dcoat.com

Thx

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