Advanced Member wailingmonkey Posted January 9, 2014 Advanced Member Report Share Posted January 9, 2014 Hopefully this is already possible due to the coding used for merging meshes in the Voxel room. I've got some old sculpts of heads that I'd like to use as a basis for new heads ona "topology-finalized" lowpoly model.It would be a time-saver to be able to import my retopo geometry, re-position/re-scale/rotate it such that it is in close proximity to the sculpted heads, snap the retopo vertices to the sculpted head, and then export the retopo geometry back out, but RETAIN it's original scale/translation/rotation values.I realize there are other means of getting what I'm after, but it would seem to be a significanttime-saver to just be able to either check a box to "Retain Translate/Scale/Rotate values" onimport of retopo mesh, or check a similar box on export indicating that you don't want to keepthe newly edited translate/scale/rotate values, but rather use the values from the imported mesh.. Quote Link to comment Share on other sites More sharing options...
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