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Retain original Scale/Translation/Rotation of imported retopo geometry on export


wailingmonkey
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Hopefully this is already possible due to the coding used for merging meshes in the Voxel room.

 

I've got some old sculpts of heads that I'd like to use as a basis for new heads on
a "topology-finalized" lowpoly model.

It would be a time-saver to be able to import my retopo geometry, re-position/re-scale/rotate it

such that it is in close proximity to the sculpted heads, snap the retopo vertices to the sculpted

head, and then export the retopo geometry back out, but RETAIN it's original 

scale/translation/rotation values.

I realize there are other means of getting what I'm after, but it would seem to be a significant
time-saver to just be able to either check a box to "Retain Translate/Scale/Rotate values" on
import of retopo mesh, or check a similar box on export indicating that you don't want to keep
the newly edited translate/scale/rotate values, but rather use the values from the imported mesh..

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