Member you Posted June 18, 2014 Member Report Share Posted June 18, 2014 (edited) EDIT: Ops, I wasn't sure if this was a bug report or a feature request - duplicate post. Hello there, When merging / voxelizing in perfect 90degrees angles then the surface created is perfect; however, just tilting the object a tiny bit in an axis creates very noisy and undesired surfaces. To demonstrate the problem, here is an image comparing a 90deg merge and a tilted merge: The way that I'm working right now is by making everything in 90deg angles then taking it into surface mode to distort it in different angles. It is a very cumbersome way of working and very limiting to what is possible to make. Perhaps you could look into it ? Edited June 18, 2014 by you Quote Link to comment Share on other sites More sharing options...
Member matty686 Posted July 14, 2014 Member Report Share Posted July 14, 2014 I think this has to do with how voxels work they are essentially tiny cubes with a smooth(or rather errm not so smooth-- cough! cough! ) skin over them I don't know if this can be fixed but you could try asking Andrew via email (he answers mine every time) ask him if he could make the skin between the voxels smoother see how it is beveled on the sides if it had more facets it might be more true to the original I am just guessing however (which is what i do most of the time because it usually works) Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 14, 2014 Contributor Report Share Posted July 14, 2014 It's definitely a resolution issue. Often one has to increase resolution prior to merging (to get the voxel cubes small enough to get a smooth diagonal), Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 14, 2014 Reputable Contributor Report Share Posted July 14, 2014 It's definitely a resolution issue. Often one has to increase resolution prior to merging (to get the voxel cubes small enough to get a smooth diagonal), ...or scale the model up in 3D Space. More space = More resolution. Be careful not to overdo it. You can hit the W key to toggle wireframe, and get an idea how dense your model is. These two videos do a good job explaining how voxels work in 3D Coat: Quote Link to comment Share on other sites More sharing options...
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