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Andrew Shpagin
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Here is another BIG one.

It's a series of steps users wouldn't come across often but the result is so violent I felt I needed to report.

3DC doesn't even let me send you bugreport so here it is:

here is 1st screenshot on crash:

Step to reproduce:

Get in Dp mode.

Go back to voxel mode.

Select merge .3b file and load a file.

Go back to DP mode and try using brush on model.

result:3DC crash and won't even let you restart

you need to completely reinstall the program in order to make it work again.

alpha70dx cuda64 vista premium nv280gtx

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  • Member
Here is another BIG one.

It's a series of steps users wouldn't come across often but the result is so violent I felt I needed to report.

Step to reproduce:

Get in Dp mode.

Go back to voxel mode.

Select merge .3b file and load a file.

Go back to DP mode and try using brush on model.

result:3DC crash and won't even let you restart

you need to completely reinstall the program in order to make it work again.

alpha70dx cuda64 vista premium nv280gtx

If something like this happens again you might want to try deleting or renaming the file

C:\Program Files\3D-Coat-3-00-ALPHA\Options.xml

(If you're on Windows that is; if you're on a Mac; I don't have clue where it would be.)

before reinstalling. 3DCoat will create a new one.

I haven't had as severe a problem as this in 3DC. But I've had success with fixing

some minor interface issues by deleting this file (Like the symmetry plane no longer

displaying when the "Show symmetry plane" option is toggled on.)

But I've found that if an app fails to start after a crash it's usually a corrupt options file.

This used to happen all the time with Photoshop. So much so, that I always used to carry

a backed-up options file with me since it was a pain to redo all my settings.

Jeff

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Hello;

I encountered 3 bugs :

2 of them happens when i use my intuos 3, instead of the mouse

- artefacts appear when i smooth depth on a pixel painted model, and when i use a stroke where the pen pressure affect the radius.

- strokes are slashed when i quickly draw strokes with my wacom pen

- still on a pixel painted model, facets appear when i use the plane tool

post-476-1238352279_thumb.jpg

post-476-1238352320_thumb.jpg

post-476-1238352345_thumb.jpg

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  • Applink Developer

This is my Workflow.

1. Start with basic Sphere and "Quadrangulate object"

2. Make simple UV-set

3. Go back and scult your model

4. go to Retopologization mode and "Merge for per pixel painting" and this happens

It will cut most of my scult away. This happens to parts where distance seems to be quite long with retopoly object and sculpt object.

It is V71

post-1165-1238524876_thumb.jpg

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Hello;

I encountered 3 bugs :

2 of them happens when i use my intuos 3, instead of the mouse

- artefacts appear when i smooth depth on a pixel painted model, and when i use a stroke where the pen pressure affect the radius.

- strokes are slashed when i quickly draw strokes with my wacom pen

- still on a pixel painted model, facets appear when i use the plane tool

Confirmed. I've also narrowed it down to all the VS brushes other then "flatten" so far.

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OK, so I've got that Middle Mouse Click "sticking" bug again in 3DC. It wasn't there at all in build 70 (worked like a charm!). In fact I just reinstalled build 70 and it works with no kinks using MMB to pan. Please fix!

I spent a couple hours last time trying to figure out what was causing this problem. I thought it strange it didn't occur in release 70...

I spent a while just now trying to narrow it down again, and I have solved it. It was a runaway mouse driver that was outdated and no longer used on this vista machine... DOH!! Now all is well. :good:

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  • Applink Developer

v71 bug.

1. Go to sculpt mode.

2. Increase Resolution.

3. choose extrude brush

4. Start make a deep hole and very soon You find out that there is an another sphere inside of the first one.

Same thing if you choose Airbrush mode and start to make a deep hole. First it is okey but very soon you can see that the brush dosen't respond anymore. So there is

something wrong with "Increase button". It seems that this only problem when you press Increase button once. If you press twice, it's okey.

v71 bug.

1. Sculpt mode Primitives->Sphere

2. change radius to larger and press enter.

3. I'm not able to see it.

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Alpha 71

This has been mentioned in another thread, just to narrow it down here.

The brush cursor won't appear if you load another voxel file without setting "Increase" as current tool.

Current workaround is to switch to Increase tool then load files again.

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Some bugs,volumetric sculpting.

Opengl version makes the nvida driver always to crash(something like after 30 minutes work),on vista 32 bit,driver 181.20 cuda.

Direct x works much better,no crash,I can work even with hours without a crash.

Almost always,if you open a file after having worked on another fiile the brush disappear,in this case I have to close the program and restart.

Sometimes using the extrude brush makes holes,to fix that I have to change the volume size(increase density 2x).

Sometimes using the move brush create strange lines artifacts.

It's not a bug,but I think some solution for thin surfaces(like wings)or legs(when they are near )is needed.

When you use the smooth brush with this kind of surfaces(wings)you do holes,or when you smooth internal part of legs the volume become one.

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Not sure if this one has been mentioned already.

ALPHA74, CUDA, DX & GL, at the moment I can't check SIMPLE

XP sp2 4GB RAM, using the 3GB boot.ini switch

Going to "per pixel painting" for a retopologized Volumetric sculpt, either via

"Quadrangulate for per pixel painting" from the right click panel of the Vox Tree,

or manually retopologizing the v. sculpt and using "Merge for per pixel painting"

from the Retopologization panel, throws a "program unstable, save work" error

message and crashes 3DCoat every time.

I sent an auto bug report for when this happens from Retopologization but

wanted to mention that it also happens through the Vox Tree

Going to the original painting mode, "Quadrangulate and Paint"(Vox Tree) and

"Merge into Scene"(Retopologization), works correctly.

Thanks

Jeff

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  • 3 weeks later...
  • Advanced Member

Got a small bug list here for you from Alpha 76 (Dx64, Simple):

* 'Quadrangulate Object' doesn't automatically switch to the Retopo page, but it does bring up the options box.

* Shrinking the width of the main window down so you get two columns of tools forces the brush and spray tools up over the top of the colour picker.

* If you shrink the main window to around 800px wide, the scroll bar that appears on the Camera angle list is drawn in the wrong place. (I'm not sure why this has any scrolling on it all though - this may be the real bug)

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  • Advanced Member

alpha76 SIMPLE DX :

- trying to rename a pen folder crashes the program

- cannot seem to import .abr pen alphas into a new folder (broken import?)

- after setting up my docked palettes, every time I restart the program it

looks like the image below. I can fix it if I click on any of the 'tabs' like

Sculpt, Retopo, etc. and then go back to 'Paint' tab.

post-475-1240528822_thumb.jpg

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  • Advanced Member
- after setting up my docked palettes, every time I restart the program it

looks like the image below. I can fix it if I click on any of the 'tabs' like

Sculpt, Retopo, etc. and then go back to 'Paint' tab.

I've had this, but horizontal rather than vertical.

Some more bugs here:

* The position of the scroll bar on the layer blend modes is bugged, it's either to the left of list, or way above it.

This is, I think, related to a similar problem on the Camera angle (front, left, back) list.

post-954-1240555256_thumb.png

* You can shrink docked panels to zero width - it doesn't stop you at a sensible minimum. The UI would feel more solid if it stopped you from doing that.

EDIT: * Check boxes change width slightly when ticked. I've updated my local texture to fix it so here you go :)

checkers.zip

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  • Advanced Member
alpha76 SIMPLE DX :

- trying to rename a pen folder crashes the program

- cannot seem to import .abr pen alphas into a new folder (broken import?)

- after setting up my docked palettes, every time I restart the program it

looks like the image below. I can fix it if I click on any of the 'tabs' like

Sculpt, Retopo, etc. and then go back to 'Paint' tab.

Looks like you haven't addressed these yet in version 77 SIMPLE DX.

Of note, apparently, when trying to add .abr into the Pen folders, they actually

load into the Strips folder (noticed this and had to delete 60+ alphas from the

Strips folder :blink: ).

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alpha 77SIMPLE DX:

- looks like when clicking on 'Color Picker' above Pen tool (which opens color picker window)

causes that window to be main focus of 3dc, thus canceling out things like ctrl+Z and layer

manipulation (as if it's taking the focus away from using any tools in the main window). Close

the color picker window and you can go on about your business. Consider this counter-intuitive

to general workflow.

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alpha 77SIMPLE DX:

- looks like when clicking on 'Color Picker' above Pen tool (which opens color picker window)

causes that window to be main focus of 3dc, thus canceling out things like ctrl+Z and layer

manipulation (as if it's taking the focus away from using any tools in the main window). Close

the color picker window and you can go on about your business. Consider this counter-intuitive

to general workflow.

Maybe View -> Popups -> Color Picker is what you need? Plus it's dockable as well.

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thanks akira,

I know about that one and had been using it (first as docked and 'paneled' as philnolan3d suggests, then just floating),

but it was wreaking havok on the stability of my setup...or so it seemed, so I was trying to use the other way mentioned.

I don't think it should be taking over the focus such that you can't work on your model (or ctrl-z) though if it's opened.

On my system, the docking is pretty unstable overall and won't retain it's layout whenever I restart 3dc. I was trying

to just go with floating panels as well (and placing them where I was trying to 'dock' them) but that doesn't retain placement

consistency either. :( Still pretty 'alpha' I reckon...

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alpha 79 SIMPLE DX:

- imported 'capsule.obj'

- allowed all defaults and clicked 'ok' on import

- selected 'Layer 1'

- chose 'Curve' tool

- clicked 4 spline points

- hit 'enter' about 3 times (with paint and extrude set)

- shrunk width of curve

- hit 'enter' 3 times with 'Erase' set

Screenshot of result below (no crash, just not expected).

P.S. Crashing bug report I just sent you shows a resource file (aguilera) from another drive (partition really)

on my machine being selected as the image in the 'Picker'. Since that was so prominent in the bug report,

I changed it out for another image on the local C partition...no crashing behavior with curve tool and I'm now

getting depth to register (after a restart from the crash). <shrugs> dunno if it's of any value, just thought I'd

mention it if you look at the crash log. :)

post-475-1241146204_thumb.jpg

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