Advanced Member NinjaTaco Posted August 14, 2014 Advanced Member Report Share Posted August 14, 2014 What do I do if 3dcoat is displaying the normals reversed.. but exports the normals correctly? Is there a way to make 3dcoat display the object normals as they are? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 14, 2014 Report Share Posted August 14, 2014 Invert normals at import help ? Quote Link to comment Share on other sites More sharing options...
Advanced Member NinjaTaco Posted August 14, 2014 Author Advanced Member Report Share Posted August 14, 2014 (edited) I tried locking. inverting... different combinations. It would almost be correct but something on doorway would be backwards. And I checked the surfaces and they were facing the right direction... But then inside the 3dcoat it wouldn't be facing the right direction. File included. I think maybe because the mesh is almost entirely closed and the normals face inward (it is a room) that is confusing some kind of automated process that 3dcoat does when importing objects. replicator_C.obj Edited August 14, 2014 by NinjaTaco Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 15, 2014 Report Share Posted August 15, 2014 normals face inward and some faces at uvlayout overlaped try import = lock normals and backface culling = on helps ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution NinjaTaco Posted August 18, 2014 Author Advanced Member Solution Report Share Posted August 18, 2014 Sorry for the late response. I do appreciate you taking the time to tinker with the file. What I ended up doing several days ago before you replied was separating the floor from the walls. For some reason when I did that it, it solved the problem with the normals. Quote Link to comment Share on other sites More sharing options...
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