Member adrianr01 Posted October 12, 2008 Member Report Share Posted October 12, 2008 yeps everyone, new to the board, but been following the alpha stage from the beginning, tought i start my own topic with things i wip up... so here's my latest freesculpt, did it without symmetry, edit: damn he looks like shrek, not on purpose, must been the hulk shader i made him in Quote Link to comment Share on other sites More sharing options...
Member adrianr01 Posted October 12, 2008 Author Member Report Share Posted October 12, 2008 tiger...man Quote Link to comment Share on other sites More sharing options...
Member adrianr01 Posted October 12, 2008 Author Member Report Share Posted October 12, 2008 mouse Quote Link to comment Share on other sites More sharing options...
Member adrianr01 Posted October 12, 2008 Author Member Report Share Posted October 12, 2008 one of my models that was mostly build with the early carve brush that made alot of disc on eachother, it could be finetuned, but i liked it, but something like it wil be possible i think later on anyway it was a rough version now he has already been refined by other brushes but still rough and out of proportion (select and transform would be nice) he looks better with the bronze than render i think (thanx akira for shader) edit: did one render with red wax, not bad Quote Link to comment Share on other sites More sharing options...
Member adrianr01 Posted October 13, 2008 Author Member Report Share Posted October 13, 2008 i confess that second render was a bit of a lucky shot, that should be a "plane" plane, but somehow the details came up and almost freezed my pc, but didnt.... Quote Link to comment Share on other sites More sharing options...
Member Ztreem Posted October 13, 2008 Member Report Share Posted October 13, 2008 Nice work! Love the quick and dirty style on the mouse. Quote Link to comment Share on other sites More sharing options...
Member adrianr01 Posted October 14, 2008 Author Member Report Share Posted October 14, 2008 thanx Ztreem, busy with the suit, exported the polymesh and cleaned him up and did some adjustments in zbrush, would like to do a very light retop but slightly worried about the holes in the hands, also got some floating verts, could give trouble when projecting details, did a projecting (zbrush) test already with another mesh and went fine, got all my details from the vox sculpt back Quote Link to comment Share on other sites More sharing options...
Member artaq Posted October 14, 2008 Member Report Share Posted October 14, 2008 Nice! Almost looks like a 3-dimensional concept! Quote Link to comment Share on other sites More sharing options...
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