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adrians sketchbook


adrianr01
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:brush: yeps everyone, new to the board, but been following the alpha stage from the beginning,

tought i start my own topic with things i wip up... so here's my latest freesculpt, did it without symmetry,

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edit: damn he looks like shrek, not on purpose, must been the hulk shader i made him in

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one of my models that was mostly build with the early carve brush that made alot of disc on eachother, it could be finetuned, but i liked it, but something like it wil be possible i think later on

anyway it was a rough version now he has already been refined by other brushes but still rough and out of proportion (select and transform would be nice)

post-841-1223854958_thumb.jpgpost-841-1223854984_thumb.jpg

he looks better with the bronze than render i think (thanx akira for shader)

edit: did one render with red wax, not bad

post-841-1223855851_thumb.jpg

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thanx Ztreem,

busy with the suit, exported the polymesh and cleaned him up and did some adjustments in zbrush,

post-841-1224012829_thumb.jpgpost-841-1224012854_thumb.jpg

would like to do a very light retop but slightly worried about the holes in the hands, also got some floating verts,

could give trouble when projecting details,

did a projecting (zbrush) test already with another mesh and went fine, got all my details from the vox sculpt back

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