Member probiner Posted January 8, 2015 Member Report Share Posted January 8, 2015 (edited) So I paint this test in DX: http://prntscr.com/5ptvzkUsing the shipped materials. Those on top are the three red plastics in the PBR plastics tab.Then opened it in GL: http://prntscr.com/5ptwbo red became blueSame for CUDA DX e GLCUDA DX: http://prntscr.com/5ptwjkCUDA GL: http://prntscr.com/5ptw72I'm using a GForce 760. Any clues?I actually runned into this because I was trying to adjust lighting in the viewport. I remember that DX did nothing when you changed the Ambient Lighting, so I went to GL to mess with that, when I faced the first issue. But now I find that in GL, changing the ambient lighting does nothing. Why? The PBR system overrides it?http://prntscr.com/5ptwqzPlus in GL when I try to check the Relief Only, the model vanishes!Cheers Edited January 8, 2015 by probiner Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 8, 2015 Reputable Contributor Report Share Posted January 8, 2015 PBR does not function in GL as of yet only DX. Andrew is currently working on the GL shaders for PBR. Quote Link to comment Share on other sites More sharing options...
Member probiner Posted January 8, 2015 Author Member Report Share Posted January 8, 2015 (edited) So simple cube, default brush. From left to right: A: 0 Gloss, 0 Metalness B: 100 Gloss, 0 Metalness C: 100 Gloss, 100 Metalness DXhttp://prntscr.com/5ptzl5 Relief: http://prntscr.com/5pu0bhGL:http://prntscr.com/5pu02oRelief: http://prntscr.com/5pu0en (notice the cursor is still aligning with the mesh)Cheers Edited January 8, 2015 by probiner Quote Link to comment Share on other sites More sharing options...
Member probiner Posted January 8, 2015 Author Member Report Share Posted January 8, 2015 (edited) Actually just installed an old 4.0 version and the ambient lighting seems to be working on both. So maybe I was remembering something quite old. I Guess the PBR system for some reason overrides it, as it does nothing now, like I remember it didn't in some particular situation.http://prntscr.com/5ptwqz PBR does not function in GL as of yet only DX. Andrew is currently working on the GL shaders for PBR. I see, but should the relief disapearing be reported?Cheers Edited January 8, 2015 by probiner Quote Link to comment Share on other sites More sharing options...
Solution Javis Posted January 8, 2015 Solution Report Share Posted January 8, 2015 Hi, Only use the DX builds with 4.5+. GL builds have not yet been worked over for PBR, so things will be very broken in it. If you want to use the GL version, 4.1.17D and earlier is the go-to. Only file reports for DX right now, after GL has been published with the changes, then report bugs for it. Quote Link to comment Share on other sites More sharing options...
Member probiner Posted January 8, 2015 Author Member Report Share Posted January 8, 2015 Makes sense. Cheers Quote Link to comment Share on other sites More sharing options...
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