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passes in render room


kirkl
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I often need to not just a texture of for an object UV but rather to bake into a flat plane with tillable texture with shadows  of details  pre-baked into the texture .

 

Would be cool to use render room for that with ability to  gpu render orto view into hi-res passes of color/depth/normal/roughness/metallic.   

 

 

Also would be nice to have a kind of object painter to scatter random actual small objects over model surface and a projecting baking with a cage to adjust direction.

 

The regular brushes with depth info are not enough for certain kind of things (fir for example) and  needs special  baking approach.

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