Advanced Member kirkl Posted July 10, 2015 Advanced Member Report Share Posted July 10, 2015 I have a group of already nicely unwrapped objects with UVs sharing exactly same place. How can I pack them automatically into each having unique space? Whatever pack button I push nothing changes. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 10, 2015 Report Share Posted July 10, 2015 Hi ! Use CtrlC - CtrlV Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted July 11, 2015 Author Advanced Member Report Share Posted July 11, 2015 (edited) How can I use them? From what I read it does something opposite of what I want. I need not to put one island over another but rather put them in each own place Edited July 11, 2015 by kirkl Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 11, 2015 Report Share Posted July 11, 2015 sorry i misunderstood You push - Pack UV - Shuffle/Pack - PackUV2 - Auto Scale and nothing changes ? Are you working in current UVset ? Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted July 11, 2015 Author Advanced Member Report Share Posted July 11, 2015 (edited) Yes I am working in current UV set ( the only one that exists :defaultMat) The object is a few instanced armco rails that had its own original flat front projected unwrap originally. Now I want to make front, backside and edges of each instanced rail having its own unique UV space. First 3 buttons do not anything at all. "Auto scale" separates front and backside and multiple edge segments too. But still every object that was an instance of each other in modelling soft have their corresponding UV parts overlapped and nothing separates them until I shift them a bit manually. It's not a problem for a few things , but once you have a huge amount of initially instanced small objects like bolts for example , it turns to be virtually impossible. I hoped shuffle button should do what I want but in fact it doesn't work at all ps. to be precise Auto packs do place uv islands another way sometimes, but not separate overlapping ones at all. Just tried it with a few simple instanced cubes. No way 3d coat could make them unique in UV space Edited July 11, 2015 by kirkl Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 11, 2015 Report Share Posted July 11, 2015 Could you share the model ? Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted July 11, 2015 Author Advanced Member Report Share Posted July 11, 2015 (edited) https://www.dropbox.com/s/jd6uombrlrimznm/temp.fbx?dl=0 Here is cubes example. Sorry, I can't share my work model without permission. But I guess if you could make it working for cubes sides I would use the same solution for anything. ps, Actually I like how auto packers work in 3d coat. Much quicker than anywhere else I know of. Too bad they can't separate instances Edited July 11, 2015 by kirkl Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 11, 2015 Report Share Posted July 11, 2015 i duno if its a bug or how 3DC handle fbx* seams, but you right is not working... let me ask dev team about this * exporting as dae give other result ? will you please try this - Unwrap first - and then PackUV2 hope it help Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted July 11, 2015 Author Advanced Member Report Share Posted July 11, 2015 (edited) Problem is I already have almost perfect "straight" unwrap for such things like rails and curved pipes comes from just how I model them. "Unwrap" button will turn them into bent zigzagged islands . In fact I need only pack and auto scale. Looks like it's not fbx dependent . In comes the same from obj also Edited July 11, 2015 by kirkl Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 11, 2015 Report Share Posted July 11, 2015 Its a bugTicket open 0001952: PackUV not separate overlapping UVs please feel free to add a +1 or for urgent SOS support, send a request to Andrew Shpagin atsupport@3d-coat.com ty Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted July 11, 2015 Author Advanced Member Report Share Posted July 11, 2015 thank you Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 18, 2015 Report Share Posted July 18, 2015 (0004675)Andrew(administrator)2015-07-18 10:32 press Shuffle with CTRL. But actually it is bug, shuffle shows "shuffle" without CTRL. Fixed in 4.5.07 Quote Link to comment Share on other sites More sharing options...
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