Jump to content
3DCoat Forums

Texture Editor weirdness


Recommended Posts

  • New Member

I've been having a problem with the texture editor ever since I attempted to upgrade past 4.5 BETA 14 (in other words, BETA 14 has been the last version where I haven't had this problem). My texture editor in the paint room looks weird. Here's what my UV looks like in the UV room:

 

UV_zpszwksuq3j.png

 

And here's what the same UV looks like in the texture editor in the paint room. In BETA 14, the texture editor and the UVs have the same outlines for the UVs.

 

Texture%20Editor_zpsmnfaep5l.png

 

I can't paint in the texture editor now, because I can't tell where things actually are. How can I fix this without reverting back to BETA 14 again?

Link to comment
Share on other sites

It is not a bug because all that quad stuff is outside the polygons or faces bleeding. And it never apears on export.

So I see no problem there.

 

Hi Andrew

 

Will you please hide all the layer but Layer0 ?

 

is not a full uniform grey square as previous versions, but a pixelated one

 

And cant be painted as previous versions

Link to comment
Share on other sites

  • Contributor

It is not a bug because all that quad stuff is outside the polygons or faces bleeding. And it never apears on export.

So I see no problem there.

Andrew, if it is not a bug then how do you explain the fact that in 4.1.x versions and earlier there was no "pixelization" in the UV Texture Editor? Please, take a look:

 

4.1.11:

post-12523-0-92704300-1442672376_thumb.g

 

4.5.16:

post-12523-0-42191000-1442672381_thumb.g

 

Now it is difficult to determine borders of UV islands without enabling wireframe.

Edited by ajz3d
Link to comment
Share on other sites

Andrew, if it is not a bug then how do you explain the fact that in 4.1.x versions and earlier there was no "pixelization" in the UV Texture Editor? Please, take a look:

 

4.1.11:

attachicon.giftexture_editor_4-1-11.gif

 

4.5.16:

attachicon.giftexture_editor_4-5-16.gif

 

Now it is difficult to determine borders of UV islands without enabling wireframe.

Maybe I am wrong, but eventually the tecnique for managing textures changed in the meantime?

Link to comment
Share on other sites

  • Reputable Contributor

Maybe I am wrong, but eventually the tecnique for managing textures changed in the meantime?

It was like that off and on, in 4.1, because I showed it to Andrew. He just blew it off, because it was just cosmetic ugliness and didn't affect the final result. Sometimes there would be no pixelation, and other times, you'd see it. Needs to be fixed, regardless, cause it's a HUGE eyesore to have to ignore while you are working on the textures all day.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...