Member feddark Posted October 13, 2015 Member Report Share Posted October 13, 2015 (edited) Hi! In per pixel painting I use several UV sets and there is some inconvenience in tech nuances. I have 5 meshes, 5 normal maps, I import all the meshes separately with their own UVsets. then I start importing normal maps. If I import them separately they looks correctly, but I no need a bunch of layers with same name "Normalmap" it makes workflow little messy so i'd like to optimize this bunch and there are 2+ ways to do that: 1st one is to import other normal maps into the same layer, I did this in early version of 3dc, but 4.5.16 has issue about it. 2nd way is place all normal maps into the folder. But! both ways finds same issue: normal maps get messy uv seams, because of kind a smoothing algorithm. seems like the program is trying to smooth pixels between uv shells. Is good for all maps except of normal maps Is there a swith smoothing switcher somewhere? If it isn't make it please! Thanx! Edited October 13, 2015 by feddark Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 13, 2015 Report Share Posted October 13, 2015 When you import meshes... UVset smoothing and autosmoothing groups are = off ? Quote Link to comment Share on other sites More sharing options...
Member feddark Posted October 13, 2015 Author Member Report Share Posted October 13, 2015 When you import meshes... UVset smoothing and autosmoothing groups are = off ? Yep! normals looks correctly, but seams... damn it! after opening 3b file seams appeared! take a look at the difference Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 13, 2015 Contributor Report Share Posted October 13, 2015 It might help to change the name from "Normal" to Normal 1, etc or some other identifier and work on one object at a time Quote Link to comment Share on other sites More sharing options...
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