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Vector Displacement


herve_bis
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Hi !

VD works only with microvertex.

Is not useful ?

 

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Sidenote:

 

There is two types of vector displacement

 

1) World space vector displacement - RGB in picture mean XYZ shift in space. It is most precise method, but it is not good for animation.

 

2) Tangent space (local space) displacement - RGB mean shift in TBN - space, N- normal, T,B - directions of U,V gradient. This kind of displacement is good for animation but less precise because tangent space calculation can be made using many methods, it even can be non - orthogonal.

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You can export your mesh from the paint room when in microvertex mode and import that into the voxel room and retopo and UV and bake from there. Just need to export your model after microvertex and import into the voxel room :)

 

I did this workflow last night xD

Edited by ScrotieFlapWack
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