Advanced Member jacobo Posted September 13, 2009 Advanced Member Report Share Posted September 13, 2009 Dang it, you're fast Very talented sculptor you are sir... My hats off Quote Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted September 14, 2009 Author Advanced Member Report Share Posted September 14, 2009 Playing a bit with his proportions now. Will probably do a few edits like this to see what I like best. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted September 14, 2009 Contributor Report Share Posted September 14, 2009 That is some neat Sagat you are cooking up already got both presence and dynamics. Tiger Knee!!!! (or maybe it is just a personnal Thai fighter) Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted September 14, 2009 Applink Developer Report Share Posted September 14, 2009 You have to finish that fighter. He looks so cool. Quote Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted September 14, 2009 Author Advanced Member Report Share Posted September 14, 2009 Hehe, thanks haikalle that's the plan anyway =] Artman: Thanks! Trying... he still doesn't feel like sagat yet... I need to put more 'streetfighter' into his proportions, but i also would like to put something of my own into it too. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted September 14, 2009 Contributor Report Share Posted September 14, 2009 but i also would like to put something of my own into it too. I dont know if you are basing your work on a specific reference,but the facial features have already a unique style .(sorry if it is someone else's ) Quote Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted September 14, 2009 Author Advanced Member Report Share Posted September 14, 2009 I dont know if you are basing your work on a specific reference,but the facial features have alreadya unique style .(sorry if it is someone else's ) Mostly just 'inspired' loosely by some pics on the net from the games as I blocked it out. Still lots to work out there yet. I was happy to discover that after placing the head on the body my symmetry was still intact. =D I had never used symmetry on anything other than objects placed at origin. I had planned to just work at the origin on the original head and use the posed one as placeholder, but now I can just work with it as is. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted September 14, 2009 Contributor Report Share Posted September 14, 2009 I was happy to discover that after placing the head on the body my symmetry was still intact. =D I had never used symmetry on anything other than objects placed at origin. I had planned to just work at the origin on the original head and use the posed one as placeholder, but now I can just work with it as is. Yeah ,it is one of 3DCoat most interesting feature,you can put a sword or a pouch along the side of a model and keep sculpting it with its own symmetry plane even if you rotate it around.You can get that in Zb with posable symmetry but only on topologically symmetrical meshes (minus spheres , minus cubes? )Otherwize you loose symmetry as soon as you rotate a subtool because in Zb symmetry is based on the canvas so=2D.Now....if we could have access to those individual symmetry planes in retopo room it would be...very cool. Quote Link to comment Share on other sites More sharing options...
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