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Sketch Thread - JamesE


JamesE
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Hehe, thanks haikalle that's the plan anyway =]

Artman: Thanks! Trying... he still doesn't feel like sagat yet... I need to put more 'streetfighter' into his proportions, but i also would like to put something of my own into it too.

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I dont know if you are basing your work on a specific reference,but the facial features have already

a unique style .(sorry if it is someone else's :pardon: )

Mostly just 'inspired' loosely by some pics on the net from the games as I blocked it out. Still lots to work out there yet.

I was happy to discover that after placing the head on the body my symmetry was still intact. =D I had never used symmetry on anything other than objects placed at origin. I had planned to just work at the origin on the original head and use the posed one as placeholder, but now I can just work with it as is.

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I was happy to discover that after placing the head on the body my symmetry was still intact. =D I had never used symmetry on anything other than objects placed at origin. I had planned to just work at the origin on the original head and use the posed one as placeholder, but now I can just work with it as is.

Yeah ,it is one of 3DCoat most interesting feature,you can put a sword or a pouch along the side of a model and keep sculpting it with its own symmetry plane even if you rotate it around.You can get that in Zb with posable symmetry but only on topologically symmetrical meshes (minus spheres :( , minus cubes? :( )Otherwize you loose symmetry as soon as you rotate a subtool because in Zb symmetry is based on the canvas so=2D.Now....if we could have access to those individual symmetry planes in retopo room it would be...very cool. :)

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