Advanced Member David Schoneveld Posted November 5, 2015 Advanced Member Report Share Posted November 5, 2015 I know we have the instanced voxels, and the surface tiled also instanced, but thats not good enough. I need to be able to sculpt/paint smoothly across the tiled edge. Even if its only in surface mode thats fine, if it works. I see from my search its been brought up before. I want to sculpt terrain textures, and its all about smooth sculpting across tillable seams. The picture attached shows how that (2 strokes) could never be smoothed perfectly with this setup. That needs to be 1 stroke that seamlessly draws across the tiled edge. Are we anywhere near being able to do that? 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted November 5, 2015 Author Advanced Member Report Share Posted November 5, 2015 (edited) Another way it could work is brush instancing, (vs surface instancing) with an offset, so on 1 plane I'm painting 9 times. So if I bring in a plane 90x90 and offset my brush 30 I should get a perfect tiled space in the middle 30x30. Edited November 5, 2015 by David Schoneveld Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted November 7, 2015 Author Advanced Member Report Share Posted November 7, 2015 This has been requested many times, with a lot of forum posts about it. Its frustrating when my co-workers tell me the solution is another piece of software, but I don't want to use another software I want to use 3d coat for all my sculpting needs. Would it help if I said Please? I would say the request is for instancing of brushes. so a user can have copied strokes with a user defined offset. This would be amazing. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 7, 2015 Contributor Report Share Posted November 7, 2015 I'm trying to understand an issue that I have never encountered: tiles. Are they in your terrains because a UV set that covers the whole thing would be too low res? Is this a special use of 'tiling' that does not involve UVs? Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted November 7, 2015 Author Advanced Member Report Share Posted November 7, 2015 Its not special. Its just making tiling textures. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 7, 2015 Contributor Report Share Posted November 7, 2015 Why don;t you do the tiling in the Retopo? Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted November 7, 2015 Author Advanced Member Report Share Posted November 7, 2015 (edited) I don't need to retopo, so what would I do in the retopo to get tiling? I'm only baking down to textures. Edit just added an example. You're not going to get this to tile with out paint fixes in photoshop. Its frustrating that I have to come up with a lot of extra steps to get this to work for me. Edited November 7, 2015 by David Schoneveld Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 7, 2015 Contributor Report Share Posted November 7, 2015 You got me, buddy! BTW, with you in LA and me in Humboldt County, our exchanges are faster than any I have encountered. As your problem arises in the Sculpt room, perhaps you can abandon the tile there and make a new one in the Retopo that covers the whole plane. It would mean creating the tilable texture in Sculpt, perhaps with the 2D grid to aid stroke placement. and using a typical 'seamless' technique to devide the plane and place the parts with smoothing the union. Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted November 7, 2015 Author Advanced Member Report Share Posted November 7, 2015 well I'm sort of doing that in maya. I export the object to maya and mess with it until I get a tilable seamless texture. So I can do it but the feature would save me many hours every time I need an new tileable sculpted texture. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 7, 2015 Contributor Report Share Posted November 7, 2015 Maybe 'messing' with it would be faster in the Sculpt room. Quote Link to comment Share on other sites More sharing options...
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