Advanced Member L'Ancien Regime Posted November 7, 2015 Advanced Member Report Share Posted November 7, 2015 (edited) Yeap , exactly , try doing this with another paint software ahahahahahahahhaa There are two ways to become a TD nowadays; 1. Serve a 10 year unpaid internship after two years of school at $30,000.00 a year. 2. Be a NASA engineer deeply involved in image processing. http://magazine.artstation.com/2015/11/free-gnomon-event-break-industry-nov-5/ The software and hardware keep getting more and more incredibly powerful but the hurdles you have to jump to get in are getting higher with that it seems. Edited November 7, 2015 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 8, 2015 Report Share Posted November 8, 2015 0001500: Schematic and Node based shader editor. feel free to add a +1 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted November 8, 2015 Advanced Member Report Share Posted November 8, 2015 0001500: Schematic and Node based shader editor. feel free to add a +1 I'm all for it as long as it results in procedural hair in 3d Coat. Did you know I want hair in 3d Coat? Yes I want hair in 3d Coat. HAIR FUR... 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 8, 2015 Report Share Posted November 8, 2015 remember this post ? I never heard about hair development or fibermesh equivalent again, sorry. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted November 8, 2015 Advanced Member Report Share Posted November 8, 2015 (edited) And Hair Farm only works with Max Edited November 8, 2015 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted November 8, 2015 Advanced Member Report Share Posted November 8, 2015 i remember someone bringing up houdini engine integration. seemed dumb to me back then, but all the time seems like it would be a good idea. You'd get a bunch of procedural tools to build out models, and even add hair.. all kinds of interactive arrays, surface spreading etc.. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 9, 2015 Author Reputable Contributor Report Share Posted November 9, 2015 (edited) First SP to 3DC test... Simple test model sculpted in 3DC, exported out as a ply model with vertex color for baking the color ID map. Later I will go and make the hoses rubber. but not in this test. Bake high to low polygon in SP for all the basic maps. Created the material. Imported all needed maps into 3DC Use 3DC to add a little bit of rust and then some darker grunge using smart materials Lettering done with the text tool Hand-Painted the distress over the lettering. The material idea is not mine but from the tutorial, I just added my some variation to it... Yepper, SP and 3DC good neighbors... Edited November 9, 2015 by digman 1 Quote Link to comment Share on other sites More sharing options...
Member Daniel Tynan Posted November 27, 2015 Member Report Share Posted November 27, 2015 If you are quick you can get Substance Indie package for a 25% discount today. (black friday in France). I took advantage of the sale to get the program. I was obliged to learn it at work for texturing props for a TV show. The biggest reason I bought the package for myself at home is I will have access to a huge load of materials and smart materials through their "Share" area on their website. . there are already hundreds of materials. Really hope 3DC will someday have a robust share library of PBR materials. 1 Quote Link to comment Share on other sites More sharing options...
Member Daniel Tynan Posted December 1, 2015 Member Report Share Posted December 1, 2015 ple test model sculpted in 3DC, exported out as a ply model with vertex color for baking the color ID map. Later I will go and make the hoses rubber. but not in this test. Digiman, What export setting do you use to in SP to get your PBR materials into 3DC? At this point 3D-coat is definitely easier to use for stamps (decals) and freehand painting with more robust tools. SP seems good for getting the base material and the live Indie package gives access to tons of free PBR materials. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 9, 2016 Report Share Posted July 9, 2016 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted July 22, 2016 Advanced Member Report Share Posted July 22, 2016 (edited) The UI on Painter is like a jigsaw. The smartmaterials are great but the overall workflow is so clanky. But I feel their smart materials does have better resolution and more "realism" though. Also, they really have more marketing efforts. Edited July 22, 2016 by dimitribastos Quote Link to comment Share on other sites More sharing options...
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