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Baking texture from rendered view


mitchellchelin
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Hi everyone.
im new to this application but loving its functionality rather then other mapping & baking softwares.

i managed to stumble across a way of baking all the specular, < shine and lighting & also the ambient occlusion maps into one image

 

but i havent managed to find a way to do it again with other models.

reasons behind i would like these textures to be baked with predone lighting ect. as seen in the preview window

 

is because where the models will be placed do not allow me to have individual maps for the model

 

just one texture file thats all i get..

thank you secondlife...



i know there is a way to bake exactly what you see onscreen to the uv layout... but i am struggling to figure it out again

any help would be fantastic

Great program none the less guys! keep up the amazing work! 

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i hate to shamelessy bump like this but iv searched iv read. and im at a complete loss.


there must a way to bake texture as you see them in view or from the camera angle with lighting ... bumps ect..

right? i realise alot of gaming engines support pbr materials but there is ton of reasons for just 1 map for all such as mobile applications or for lightweight gaming applications.

i would even like to know weather there is a program to export these materials out of once satisfied with and import them to either blender or c4d or something else. to bake...

honestly i have read a thread that stated setting up false shading via camera angles that allows to wrap a hdr around the scene. but that... doesnt export lighting on the models at all.

to sit and texture a gloss finish on a model would take hours if not even days on the models i work with.



again if there is any way possible im even happy to donate some money to someone who can come up with a solution to this problem

as i feel it wont just benfit myself but thousands of people looking for a great program that will allow all forms of baking not just pbr material exporting and ao bump map specular ect...

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