Member moriturimax Posted December 25, 2015 Member Report Share Posted December 25, 2015 I have tried to export some stuff out to Keyshot as obj files, but the materials do not carry over, and I can't even seem to figure out how to get ALL the objects to go out. It only ever exports the selected object. I did see someone had used Keyshot in the Gallery, but no idea how they managed it. Is there a tutorial for the sequence of events to generate all the texture data and pass it through to the obj? Thanks. Wonderful program. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 25, 2015 Contributor Report Share Posted December 25, 2015 Greetings and welcome to the community. You need to work with gloss specular or roughness metalness i dont know exactly as i haven't upgraded Keyshot for more than 2 or 3 years now. Textures --> textures import export workflow ans select gloss color specular or the roughness metalness For exporting 3d models and textures from paint room just hit File --> export objects and textures Quote Link to comment Share on other sites More sharing options...
Member moriturimax Posted December 25, 2015 Author Member Report Share Posted December 25, 2015 File --> export objects and textures I can't find this option in 3DCoat... it only has an option for current object... which seems like it would be horrible if you have 100+ objects toi export to something like Keyshot.. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted December 25, 2015 Contributor Report Share Posted December 25, 2015 Its in paint room!!! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 25, 2015 Reputable Contributor Report Share Posted December 25, 2015 Its in paint room!!! I think he is trying to export the high poly object, and perhaps doesn't realize that one typically uses a low-poly mesh with all the high-poly details baked onto a normal/displacement map > apply UV's to the low-poly mesh > bake to the Paint Room > apply/paint textures > export. One can export the high poly obejcts from the Sculpt room (FILE > EXPORT > EXPORT SCENE), but Keyshot might get bogged down and I doubt they have vertex maps to use on high-poly sculpts Quote Link to comment Share on other sites More sharing options...
Member norbyscook Posted February 15, 2017 Member Report Share Posted February 15, 2017 On 12/25/2015 at 0:11 PM, moriturimax said: File --> export objects and textures I can't find this option in 3DCoat... it only has an option for current object... which seems like it would be horrible if you have 100+ objects toi export to something like Keyshot.. I dont know much about 3D coat, but I do know that there is vertex painting and ptex painting. I don't think we can export these type of painted data out of 3D coat as they are not uv mapped. are you using a UV mapped pixel painting method? I might be wrong, I am new to it too. Quote Link to comment Share on other sites More sharing options...
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