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PBR materials to Cinema 4d


ScottyT
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Hi there!

 

I absolutely love the PBR materials in 3D coat, the problem is transferring them to cinema 4d and getting the same look... Does anyone have a method of linking up the exported maps in cinema to get the same appearance?

 

I have Arnold, Vray and standard C4D renderers... Any help would be much appreciated!

 

 

 

 

 

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Thanks Neophyte, that plugin looks awesome! 

 

I do think it is surprising that there is not a standard workflow for using the exported maps in the popular render engines... It would really open up the full potential of these excellent PBR materials

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  • 10 months later...

3D-Coat supports three different PBR workflows:

    Gloss/Color Specular
    Gloss/Metalness
    Roughness/Metalness

If you are working PBR Metallic/Roughnes.

Cinema Version: R17

-create a new material
-open the material editor

Base color, Normal, hight

-feed the base color texture in the input in the color tab

-do the same for bump and normal in their tabs

The tricky part

-delete the legacy specular layer
-create a new GGX layer

Specular:

-feed the specular into the Layer Color texture input

Glossiness:

-under the roughness bracket create a colorizer
-feed the glossiness map into the input
-invert the map by changing the gradient to white and black

GGX

-change the GGX properties, highlighted yellow on the image. Tweak the roughness aswell

Hope this will help you

index1.png

index2.png

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