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Question about 3D coat texturing and subdivision.


Cyrdion
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I have a model ive been working on that has a texture already made for it.

 

Is there a way to transfer that texture to 3D coat via polypaint (similar to zbrush)?

 

In zbrush its doable by simply loading up the texture and converting it to polypaint. From there im able to change the uvs or sculpt or even add painted detail non-destructively while keeping the old paint.

 

 

Also, am I able to work in lower subdivisions without affecting the higher subdivisions for posing? Id love to jump into 3Dcoat because I saw someone use it at work today and it seems like it has evolved to a full package.

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ZBrush:

The Polypaint From Texture button will convert the current texture (as applied in the Tool>Texture Map sub-palette) to polypaint. Note that the quality of the polypaint will depend on the resolution of the model – your model will have to have sufficient polygons if there is to be no loss of quality.

 

The above method, No... 

 

3DC will convert a model that has a uv set with color texture to polypaint but it needs a high number of sufficient polygons in the original model to maintain the quality of the texture upon import to surface mode in the sculpt room

 

Once the model with the converted polypaint is imported, then you can add sculpted detail to the model maintaining the imported polypaint. You can add paint layers in the paint room and paint more polypaint texture.

 

After all your work is done, then the polypaint can be baked to the paint room from a lower polygon count model in the retopo room. This includes the normal, displacement maps or Ptex... Also the high polygon model can be exported from the sculpt room with the polypaint.

 

3DC  has what is call proxy mode, where  you resample a model downward for posing etc while maintaining the high polygon model details when you return out of proxy mode. It is more limited in it's application than ZBrush subdivision levels.

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Edited by digman
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