Member Ben Martin Posted March 22, 2016 Member Report Share Posted March 22, 2016 I'm sorry if this issue was already debated/explained on this forums. I searched the forum but didn't find this issue debated/reported. Is it possible for the user to invert the zoom axis (mouse) on preferences? To me, the 3DCoat 4.5 default zoom axis really is counter-intuitive. All the 3D apps I work with, moving the mouse forward, Zooms in and moving the mouse backwards, zooms out. The mouse should always represent the user head/point of view, when one moves forward it is expected to see things approach, not going away, makes any sense? Many thanks. Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution polyxo Posted March 23, 2016 Advanced Member Solution Report Share Posted March 23, 2016 (edited) This post was recognized by Carlosan! polyxo was awarded the badge 'Helpful' and 1 points. I'm also used to the Zoom behaviour you describe.But there's an easy fix in preferences. Just set the Zoom speed to -1. Edited March 23, 2016 by polyxo 2 Quote Link to comment Share on other sites More sharing options...
Member Ben Martin Posted March 28, 2016 Author Member Report Share Posted March 28, 2016 Sorry for the late reply. Many thanks for the valuable tip. Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted March 10, 2018 Advanced Member Report Share Posted March 10, 2018 this is great but why it's no effect other zoom? for example in texture editor it's the same Quote Link to comment Share on other sites More sharing options...
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