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comments on new Sculpt Room shaders


polyxo
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Shaders:

The new Shaders in the Sculpt room look very cool but a lot of them simulate surface structures via Normal Maps.

That's not very practical for those who want to create as smooth as somehow possible geometry. If the result

is going to be 3D printed or otherwisely physically produced all digital smoothing trickery may cause some unpleasant

surprises: Machines use flat shading, all the way :o)

 

I think users were usually better off when default shaders would't embellish the triangulated surface mesh but

rather helped creating smooth shapes. The Cavity and Bulge colours are such helpers, stripe projection was

another one, which is commonly used in CAD to evaluate transition smoothness.There still could be a second folder

with fancy shaders with normal maps and such.

 

GUI:

It's unfortunate that shaders in the Paint and Sculpt Workspaces use different GUI's. I see that the underlying technical

concepts differ, but both editors should get consolidated visually and get called with the same hotkeys. The Sculpt Shader

GUI comes with some bad Typos btw. See attached screenshot.

 

 

 

 

 

 

 

post-575-0-65833600-1458822899_thumb.jpg

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