Advanced Member polyxo Posted March 24, 2016 Advanced Member Report Share Posted March 24, 2016 Shaders: The new Shaders in the Sculpt room look very cool but a lot of them simulate surface structures via Normal Maps. That's not very practical for those who want to create as smooth as somehow possible geometry. If the result is going to be 3D printed or otherwisely physically produced all digital smoothing trickery may cause some unpleasant surprises: Machines use flat shading, all the way ) I think users were usually better off when default shaders would't embellish the triangulated surface mesh but rather helped creating smooth shapes. The Cavity and Bulge colours are such helpers, stripe projection was another one, which is commonly used in CAD to evaluate transition smoothness.There still could be a second folder with fancy shaders with normal maps and such. GUI: It's unfortunate that shaders in the Paint and Sculpt Workspaces use different GUI's. I see that the underlying technical concepts differ, but both editors should get consolidated visually and get called with the same hotkeys. The Sculpt Shader GUI comes with some bad Typos btw. See attached screenshot. 1 Quote Link to comment Share on other sites More sharing options...
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