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sculpting on textured scan


Go to solution Solved by Gary Dave,

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You should have a read through this thread maybe:

http://3dcoat.com/forum/index.php?showtopic=19089

 

I think the gist of it is that you import as a surface object with a very high poly count, and 3d coat can apply the texture as vertex paint. (if you're doing .obj you'll need the .mat file too). Then retopo + UV (both can be automated) and bake.

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