Member Seven Are They Posted April 3, 2016 Member Report Share Posted April 3, 2016 I'm just only a few days into 3D Coat so I'm not sure if there are such features..... but, looking at nature, I think to myself, dang, that would really cool to be able to produce that kind of intracate delicacies, without, obviously much effort.... and also, the result should be clean, crisp/smooth, right? I know you may get good results with just the Brush application, and maybe other things that I am not familiar with at this point, But having such a 'noise' generator, where you would be able to define a certain shape and have it multiply/'fractallize' in all sorts of ways, well yeah, that'd be something extraordinary..... Some examples of what I have in mind... {hopefully the images will be resized} Human bone under Scanning Electron Microscope this one is great: The attached one also probably describes best what I am after, which is a beautiful image in itself, if I may add. Well, you may call me lazy, saying, I really could just draw this by hand, which I may. Though it might be tedious to get the edges really smooth and just natural looking, know what I mean? That is my biggest concern or hope for this request! I mean, there must be tons of software that are able to produce random noise that really produce forms and shape that transition into each other in a smooth, even rhythmic way, right? So it shouldn't be that hard to implenet such, from maybe, a coding point of view..... Well, thats about it I guess..... I bet some of you would also appreciate this kind of thing also.... Cheers, Peter 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted April 14, 2016 Advanced Member Report Share Posted April 14, 2016 Nice idea to have this interesting structures as procedural textures. It is very suitable to be combined with the voxelengine! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted April 14, 2016 Advanced Member Report Share Posted April 14, 2016 The problem is that there is a traditional tunnelvision that sets texturing apart from modelling wheras were this two fields more integrated the artist would have much more options. Quote Link to comment Share on other sites More sharing options...
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