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Hide Unselected / Isolate selected island when working with UV's


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I apologize if this was answered elsewhere, but a cursory search on the forums showed that the question came up in one or two places before, but wasn't answered. How complicated would it be to hide all but the selected UV islands when working in the UV room? Whenever I need to work on/isolate a different section of my model's UV's I'm currently having to go through:

  • Unhide all
  • Hide selected
  • Invert hidden

. I just mainly need this to get to tricky small areas, or areas that are hiding behind other poly's.... polies? ... no, that doesn't sound right. You know what I mean.

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Heya Carlosan! I meant more like hiding everything that isn't selected. For example, in 3Ds max, if I wanted to work on a particular subobject section in a mesh, there's a 'hide unselected' button that will hide all polygons/verts except for the selected section.

So currently, if I want to work on a subsection, I would have to hide the selection, then invert hidden. For example:

So being able to hide everything except for the selected UV island with one button would make things more efficient. Even cooler if I could just select UV islands from the preview window and show only that section in the viewport. But, hopefully I explained myself a bit better.

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