Member Hasuman Posted June 19, 2016 Member Report Share Posted June 19, 2016 This has been kinda bugging me lately. 3D Coat doesn't seem to save lighting angle, brightness or chosen environment map settings for each project individually. I've been working on three different sculpts this weekend and it's pain going back to re-render an earlier project just to find the lighting settings changed. Let's be honest, 3D Coat's rendering isn't the greatest. It needs a lot of fine tuning of those few settings to get things to look good. I worked on a rather dark character today, then went back to a brighter character and wondered how washed our everything looked until I realized that the ambient light amount, overall brightness etc. were still the same as my last project's. Can a brother agree with me? Or am I just missing some obvious tickbox that'll fix this issue? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 19, 2016 Report Share Posted June 19, 2016 Hi There is [SCRIPT] ajz_tRenderSettings Duno if its helpfull for you. I hope. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 20, 2016 Contributor Report Share Posted June 20, 2016 (edited) The script doesn't work in 4.5.BETA13 and later versions. I need to find some time to update it. Edited June 20, 2016 by ajz3d Quote Link to comment Share on other sites More sharing options...
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