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option for Retopo "Symmetry all"


Ratchet
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When we symmetry retopo, all UV islands are duplicated, even that does not cross the symmetry plane, so this is a waste of UV space.

Mot of the time we work with totally symmetryc models and manually adjusting same duplicated islands to the same UV space becomes quickly a long heavy work when there is more than 30 or 150  UV islands duplicated.

uv1.jpg

 

Why not proposing some option to allow to mirror only the UV islands that cross the Symmetry plane and make similar UV islands share the same UV space ?

uv2.jpg

 

Edited by Ratchet
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Mirror mode was developed to fit your workflow.

On 4/29/2012 at 4:04 PM, TimmyZDesign said:

Basically Virtual Mirror Mode is useful because it allows you to work exclusively on one side of your mesh while viewing a virtual preview for the other side. It is a nondestructive method of working, which I really like. It also allows you to snap the edges of polygons along the symmetry line using "mirror snapping". It is a nondestructive method of working, allowing for quick and easy changes to symmetrical models. I prefer to always leave it on during retopo, but it does have one slightly annoying bug: It doesn't work with the strokes tool. The workaround is to turn symmetry off temporarily and delete the unwanted faces it has created. This isn't a big deal, but I will report this bug when I get around to it.

FYI, here are two threads about this same exact topic that will probably answer any other questions you might have:

http://3d-coat.com/forum/index.php?showtopic=9674&st=0&p=74468&hl=+virtual%20+mirror&fromsearch=1entry74468

and:

http://3d-coat.com/forum/index.php?showtopic=9673&st=0&p=74485&hl=+virtual%20+mirror&fromsearch=1entry74485

 

 

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